bezhaha Level 1 of the Dungeon (0, 0, D:1) a +0 large shield (3, 8, D:1) 24 stones (6, 26, D:1) a +0 buckler (12, 33, D:1) 23 poisoned needles (18, -5, D:1) a +0 dagger (19, 11, D:1) 12 stones (32, 7, D:1) a +0 scale mail (32, 28, D:1) a +0 ring mail (38, 17, D:1) a +0 club a +0 club (39, -4, D:1) a stone (40, -5, D:1) a stone (40, -4, D:1) a stone (49, 25, D:1) a +0 dagger (52, 24, D:1) 15 stones (59, 40, D:1) a cursed -2 club Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (5, -48, D:2) a +0 dagger (15, -32, D:2) 23 stones (22, -14, D:2) 8 stones (23, -39, D:2) a +0 club (32, -19, D:2) 10 stones (32, -18, D:2) 14 arrows (36, -28, D:2) a +0 club (36, -25, D:2) a +0 dagger (50, -45, D:2) 22 arrows (51, -42, D:2) 11 stones (51, -41, D:2) a +0 mace of protection (53, -21, D:2) a +0 club (56, -47, D:2) a stone Level 3 of the Dungeon (0, 0, D:3) a cursed -2 club (2, -49, D:3) a +0 flail (2, -46, D:3) a +0 club (11, -25, D:3) 4 stones (14, -19, D:3) a cursed -3 hunting sling 5 stones (33, -25, D:3) a +0 short sword (33, -18, D:3) a +0 short sword (37, -39, D:3) a +0 flail (41, -17, D:3) a +0 spear (41, -13, D:3) a +0 spear (57, -44, D:3) a +0 dagger (61, -39, D:3) 21 stones Level 4 of the Dungeon [Shop] Ewihym's Weapon Emporium a +4 spear of venom (281 gold) 20 stones (22 gold) a +0 dagger (22 gold) a +0 falchion (33 gold) a +0 long sword (38 gold) a +0 hunting sling (16 gold) the +6 hand crossbow of the Pill Bug {flame, rF- MR+ Dex+5} (576 gold) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+5). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. a cursed -2 war axe (1 gold) a +0 hand axe (33 gold) a +0 war axe (38 gold) 10 bolts (22 gold) (0, 0, D:4) 4 tomahawks (14, 18, D:4) 27 stones (18, 25, D:4) a potion of degeneration (19, 9, D:4) a +2 leather armour (26, 5, D:4) a +0 chain mail a +0 club a +0 dagger a +0 leather armour (27, 6, D:4) a cursed -1 robe a +0 dagger a cursed +0 chain mail a +0 flail (38, 33, D:4) 28 bolts (44, -13, D:4) 26 arrows (46, 29, D:4) a +0 mace (49, -5, D:4) a +0 hand axe Level 5 of the Dungeon [Shop] Ymaet's Antique Armour Shoppe a +0 scale mail of fire resistance (330 gold) a +0 ring mail (120 gold) a +0 ring mail (120 gold) a +0 shield (135 gold) a +0 leather armour of cold resistance (270 gold) a +0 scale mail (120 gold) a +0 robe (21 gold) +1 gold dragon scales (2610 gold) a +0 ring mail (120 gold) a cursed +0 leather armour (30 gold) (0, 0, D:5) a potion of degeneration (10, 19, D:5) a +0 rapier (32, 33, D:5) 15 stones (34, 26, D:5) a +0 war axe (39, 13, D:5) 6 arrows (39, 35, D:5) a +0 spear (39, 36, D:5) a +0 spear (40, 35, D:5) 14 arrows (40, 36, D:5) a +0 whip (53, 18, D:5) a +0 giant club (58, 48, D:5) a stone (58, 49, D:5) a +0 whip a +0 leather armour a +0 dagger 26 stones a +0 flail (59, 48, D:5) a +0 club Level 6 of the Dungeon (0, 0, D:6) a +0 shortbow 19 arrows (2, -13, D:6) a +0 war axe (8, 6, D:6) a +0 robe (13, 28, D:6) a +0 short sword a +0 flail a +0 chain mail a +0 glaive a +0 plate armour a +0 mace (21, 8, D:6) a +0 scale mail (24, -3, D:6) a +0 scale mail (31, 8, D:6) a +0 mace a +0 scale mail (31, 20, D:6) 15 bolts (33, 39, D:6) a +0 flail (38, 15, D:6) a cursed -3 great sword (40, 9, D:6) a +0 club a +0 scale mail a +0 club (40, 12, D:6) a +0 dagger a +0 robe (44, 15, D:6) a +0 rapier Level 7 of the Dungeon (0, 0, D:7) a +0 giant club (1, -13, D:7) a +0 quarterstaff (8, -40, D:7) 15 poisoned needles (8, -20, D:7) a +0 trident (10, -14, D:7) a +0 leather armour (10, -9, D:7) 22 bolts (11, -40, D:7) 19 stones (13, -25, D:7) a +0 dagger a +0 robe (14, -2, D:7) 15 stones (14, -1, D:7) an arrow (15, -3, D:7) 2 arrows (16, -5, D:7) a +0 shortbow 21 arrows (22, -17, D:7) a +0 trident (28, -23, D:7) 25 sling bullets (30, -23, D:7) a +0 spear (31, -22, D:7) an arrow (31, -20, D:7) an arrow (32, -23, D:7) a +0 spear a +0 hand crossbow (34, -23, D:7) an arrow (34, -18, D:7) a +0 flail (35, -23, D:7) an arrow (36, -11, D:7) 2 arrows (37, -23, D:7) a +0 shortbow 4 arrows (42, -11, D:7) a +0 shortbow 17 arrows (44, -11, D:7) a +0 leather armour (52, 1, D:7) a hippogriff corpse (52, 2, D:7) a wand of polymorph (9/24) (54, 7, D:7) a +0 dagger (64, -11, D:7) the +12 dagger of Duty {vamp, +Inv rElec rN+++ Int-4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (-4). It insulates you from electricity. It renders you almost immune to negative energy. It lets you turn invisible.