Dungeon Crawl Stone Soup version 0.23-a0-183-gf37f6fb109 (webtiles) character file. 0 bezhaha the Charmwright (level 1, -2/22 HPs) Began as an Ogre Skald on Sept 23, 2018. Slain by a gnoll ... wielding a +0 spear (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:08 (34 turns). bezhaha the Charmwright (Ogre Skald) Turns: 34, Time: 00:00:09 Health: -2/22 AC: 3 Str: 14 XL: 1 Next: 10% Magic: 3/3 EV: 10 Int: 14 God: Gold: 18 SH: 0 Dex: 8 Spells: 3/4 levels left rFire . . . SeeInvis . a - +0 mace rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 robe rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: large, unfitting armour, tough skin 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 18 gold pieces. Inventory: Hand Weapons a - a +0 mace (weapon) Armour b - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} Comestibles d - a ration Skills: - Level 2.6 Fighting + Level 1.8 Maces & Flails - Level 2.1 Dodging - Level 2.4 Spellcasting - Level 2.6 Charms You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm #... 8% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Song of Slaying Chrm #....... 12% 2 ###.... Shroud of Golubria Chrm/Tloc #......... 21% 2 ###.... Regeneration Chrm/Necr #......... 36% 3 ###.... Spectral Weapon Hex/Chrm #....... 36% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin. (AC +1) Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the gnoll but do no damage. The gnoll is lightly wounded. The gnoll hits you with a spear! * * * LOW HITPOINT WARNING * * * You sock the gnoll! The gnoll is severely wounded. The gnoll hits you with a spear. You die... ######## .......# .......# ######## .......##### #.g....# ...........#####@.....# ######.###.....[......# ≈..≈.#.# #######......# .≈≈≈.#.# #......# ≈≈..P#.# #......# ....P#.## #......# .≈≈.≈#..### #......# PPP≈.#....# ######## ≈.≈≈≈'.##.# You could see a gnoll. Vanquished Creatures A frilled lizard (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bezhaha the Ogre Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 22/22 MP: 3/3 34 | D:1 | Slain by a gnoll Vault maps used: D:1: lightli_arrival_flooded_house, tso_altar Action || total -------------------------++------- Melee: Mace || 4 Armor: Robe || 1 Dodge: Dodged || 2 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 1 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 1 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+-------