Dungeon Crawl Stone Soup version 0.29-a0-41-g89e12c0570 (webtiles) character file. Game seed: 272634691640643947 5 bezhaha the Vexing (level 1, -1/13 HPs) Began as a Vampire Enchanter on Feb 2, 2022. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:01:12 (100 turns). bezhaha the Vexing (Vampire Enchanter) Turns: 100, Time: 00:01:13 Health: -1/13 AC: 3 Str: 7 XL: 1 Next: 66% Magic: 3/3 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 4/4 levels left rFire . . . SeeInvis + a - +1 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . e - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn (no ring) @: healing quickly, invisible A: alive, fangs 3, see invisible, vampiric 1 a: Exsanguinate You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) e - a +0 helmet (worn) Scrolls d - a scroll of blinking {unknown} Skills: - Level 1.1 Short Blades - Level 2.1 Dodging - Level 4.4 Stealth * Level 2.1 Spellcasting + Level 4.7 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 18% N/A 9% 3 Tukima's Dance Hex 18% N/A 9% 3 Ensorcelled Hibernation Hex/Ice 18% N/A 11% 2 Dazzling Flash Conj/Hex 18% N/A 22% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your natural rate of healing is accelerated. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are afflicted with vampirism. Message History The quokka barely misses you. The quokka bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the quokka. You kill the quokka! An endoplasm and a quokka come into view. The endoplasm quivers. You see here a quokka corpse. The quokka bites you. The quokka bites you. A rat comes into view. You hit the quokka. The quokka is moderately wounded. The quokka bites you but does no damage. You closely miss the quokka. The quokka is moderately wounded. The quokka bites you. x2 You barely miss the quokka. The quokka is moderately wounded. The quokka bites you. * * * LOW HITPOINT WARNING * * * You closely miss the quokka. You punch the quokka. The quokka is heavily wounded. The quokka barely misses you. You fade into invisibility! The quokka barely misses you. You closely miss the quokka. The quokka is moderately wounded. You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the endoplasm. The endoplasm is lightly wounded. The endoplasm hits you but does no damage. Unknown command. You hit the endoplasm but do no damage. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. You die... #...# .. ##..# ####. #..### #... . #....####.# .. ...#...##..# ##### .. ##.........###... .# #...........#.# ..# #.......#.....###...##. #.......#....rJ@....... #.......###.#####...... ######### ### ##### You could see an endoplasm and a quokka (wandering). Vanquished Creatures A bat (D:1) A goblin (D:1) A quokka (D:1) A kobold (D:1) A rat (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bezhaha the Vampire Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 100 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_c, layout_rooms, corexii_corridor_pit Action || total -------------------------++------- Melee: Dagger || 20 Punch || 1 Bite || 1 Use: Potion || 1 Stab: Sleeping || 2 Armor: Robe || 5 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 99 | 99 | 0 | 0 | 28 | 1 | 99.0 | Dungeon | 99 | 99 | 0 | 0 | 28 | 1 | 99.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 99 daAuts