Dungeon Crawl Stone Soup version 0.29-a0-96-g93358da72b (webtiles) character file. Game seed: 13934523914298607316 39 bezhaha the Vexing (level 3, 0/24 HPs) Began as a Vampire Enchanter on Feb 12, 2022. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:01:50 (1392 turns). bezhaha the Vexing (Vampire Enchanter) Turns: 1392, Time: 00:01:51 Health: 0/24 AC: 2 Str: 7 XL: 3 Next: 26% Magic: 2/6 EV: 12 Int: 17 God: Gold: 24 SH: 0 Dex: 16 Spells: 1/6 levels left rFire . . . SeeInvis + a - +1 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.28/turn (no ring) MPRegen 0.10/turn (no ring) @: lethally poisoned (0 -> -4), healing quickly A: alive, fangs 3, see invisible, vampiric 2 a: Exsanguinate You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 24 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Scrolls d - 3 scrolls of identify {unknown} Potions c - a potion of invisibility Skills: * Level 2.0 Short Blades - Level 2.1 Dodging + Level 5.0 Stealth * Level 2.3 Spellcasting + Level 5.0 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Ensorcelled Hibernat Hex/Ice 20% N/A 10% 2 b - Confusing Touch Hex 19% N/A 7% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Tukima's Dance Hex 19% N/A 7% 3 Dazzling Flash Conj/Hex 20% N/A 21% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your natural rate of healing is accelerated. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are afflicted with vampirism and can become a bat while bloodless. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Cast which spell? (? or * to list) Aiming: Ensorcelled Hibernation (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (heavily wounded, chance to affect: 52%) The adder resists with significant effort. You feel very sick. The bat hits you but does no damage. The adder barely misses you. The adder bites you but does no damage. Casting: Ensorcelled Hibernation (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, chance to affect: 52%) The adder looks drowsy... * * * LOW HITPOINT WARNING * * * You feel very sick. The bat hits you. * * * LOW HITPOINT WARNING * * * The helpless adder fails to defend itself. You impale the adder!! You kill the adder! * * * LOW HITPOINT WARNING * * * You feel sick. The bat barely misses you. Your Short Blades skill increases to level 2! Unknown command. Okay, then. You hit the bat. Your punch misses the bat. The bat is moderately wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The bat barely misses you. You hit the bat. You kill the bat! * * * LOW HITPOINT WARNING * * * You feel sick. You die... #.# #............. #.# #<............ #.# ##........... #.# #.......... #.# .#..(...##### #.# .#........... ##.# .#........... ##.# ####........... .#.# ...#...@...!... .#.#######..#.........## ............#.######### ###.....##..#.# ..'......#..#.# ###......#..#.# #......#....#### #......##.#....#### #......#........... There were no monsters in sight! Vanquished Creatures An adder (D:2) 2 dart slugs (D:1) 5 bats An endoplasm (D:1) 3 giant cockroaches (D:1) A hobgoblin (D:1) 4 jackals (D:1) 2 kobolds (D:1) 4 ball pythons (D:1) A frilled lizard (D:1) A rat (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bezhaha the Vampire Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 194 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/5 203 | D:1 | Learned a level 2 spell: Ensorcelled Hibernation 734 | D:1 | Reached skill level 5 in Hexes 878 | D:1 | Reached skill level 5 in Stealth 878 | D:1 | Gained mutation: You are afflicted with vampirism and can | become a bat while bloodless. [Vampire growth] 878 | D:1 | Reached XP level 3. HP: 24/24 MP: 6/6 882 | D:1 | Learned a level 3 spell: Confusing Touch 1390 | D:2 | HP: 1/24 [poisoned by an adder] 1392 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_basic D:2: layout_basic, minmay_pentomino_p4 Skill XL: | 1 2 3 | ---------------+----------+----- Hexes | 5 | 5.0 Stealth | 5 | 5.0 Short Blades | 2 | 2.0 Dodging | | 2.1 Spellcasting | | 2.3 Action || total -------------------------++------- Melee: Dagger || 103 Bite || 11 Punch || 1 Cast: Ensorcelled Hiber || 2 Stab: Sleeping || 5 Armor: Robe || 22 Dodge: Dodged || 77 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1383 | 1323 | 60 | 40 | 1063 | 2 | 691.5 | Dungeon | 1383 | 1323 | 60 | 40 | 1063 | 2 | 691.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1312 daAuts D:2: 71 daAuts