bezhaha Level 1 of the Dungeon (0, 0, D:1) a stone a +0 short sword (4, 1, D:1) a potion of degeneration (4, 24, D:1) a +0 dagger (6, -7, D:1) a +0 hand axe (14, -5, D:1) a +0 robe (20, 25, D:1) a potion of degeneration (22, 8, D:1) 13 stones (22, 16, D:1) 23 stones (28, 22, D:1) a +0 ring mail (29, -1, D:1) a +0 club (38, 21, D:1) a potion of brilliance (40, 5, D:1) a +0 ring mail (46, 1, D:1) a +0 pair of boots Level 2 of the Dungeon (2, 1, D:2) the +1 ring mail "Dolunam" {Contam +Blink rPois rN+++} rPois: It protects you from poison. rN: It renders you almost immune to negative energy. +Blink: It lets you blink. Contam: It causes magical contamination when unequipped. (5, -38, D:2) a +0 dagger (14, -42, D:2) 2 curare-tipped darts (17, -43, D:2) 18 stones (30, -45, D:2) a +0 dagger (31, -40, D:2) a +0 dagger (31, -7, D:2) a +0 robe (37, -14, D:2) a +0 club (39, -19, D:2) a potion of heal wounds (43, -43, D:2) a +0 dagger (46, -16, D:2) 10 stones (47, 3, D:2) a +0 leather armour (49, -1, D:2) a +0 dagger (50, -9, D:2) a potion of haste (50, 9, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a ball python corpse (skeletalised by now) (5, -1, D:3) a potion of might (9, -31, D:3) a +0 leather armour (9, -10, D:3) a hobgoblin skeleton (13, 0, D:3) a bat skeleton (36, -11, D:3) a bat corpse (43, 4, D:3) a +0 club (46, -34, D:3) a potion of ambrosia (56, 4, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) 2 scrolls of noise