bezhaha Level 1 of the Dungeon (0, 0, D:1) a +0 whip (18, 23, D:1) a +0 club a +0 whip (19, -6, D:1) a potion of curing (20, 6, D:1) 12 stones (21, 4, D:1) a potion of heal wounds (23, 14, D:1) a +0 dagger (24, 2, D:1) a potion of flight (24, 26, D:1) 17 stones (25, 15, D:1) a potion of lignification (36, -12, D:1) a +0 hand axe (39, 25, D:1) a +0 dagger (41, 2, D:1) a +0 chain mail (61, 25, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 plate armour (5, 6, D:2) 30 stones (6, -11, D:2) a +0 short sword (13, -19, D:2) 2 potions of flight (16, 1, D:2) a potion of curing (20, 12, D:2) a potion of curing (21, 25, D:2) a +0 rapier (22, -6, D:2) a +0 leather armour (23, 14, D:2) a +0 leather armour (25, -5, D:2) a +0 whip (28, -20, D:2) a +0 great sword (31, -5, D:2) a +0 robe (32, -8, D:2) a +0 halberd (35, -7, D:2) a +0 whip (36, -2, D:2) a +0 club Level 3 of the Dungeon (15, -27, D:3) 17 stones (22, 0, D:3) a potion of flight (26, -37, D:3) a potion of haste (35, -34, D:3) a +0 short sword a +0 ring mail (41, -16, D:3) a +0 hand axe (54, -21, D:3) a +0 chain mail (55, 4, D:3) 2 potions of ambrosia (65, 15, D:3) 5 poisoned darts Level 4 of the Dungeon [Shop] Rusuurch's Weapon Boutique the +3 scythe of Death's Door {spect, Str+2 SInv} (530 gold) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (+2). SInv: It lets you see invisible. a +4 hand axe of electrocution (413 gold) a +0 trident (49 gold) 6 poisoned darts (33 gold) the +5 hand axe of the Empty Page {vamp, Fly rElec rC-} (603 gold) It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. Fly: It grants you flight. the +8 whip "Killer Bee's Regret" {vorpal, Will+ rCorr} (866 gold) It inflicts extra damage upon your enemies. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +4 hunting sling of Conflict {freeze, Fragile rElec Str+4} (553 gold) Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+4). rElec: It insulates you from electricity. Fragile: It will be destroyed if unequipped. a +0 flail (49 gold) (6, -35, D:4) a +0 ring mail (6, 0, D:4) a quokka corpse (skeletalised by now) (7, -24, D:4) 14 stones (8, -45, D:4) a +0 dagger (9, -27, D:4) a +0 club (11, -18, D:4) a +0 ring mail (13, -43, D:4) a +0 club a +0 hunting sling (14, -32, D:4) a +0 spear (18, -34, D:4) 22 stones (19, -33, D:4) a +0 chain mail (22, -49, D:4) a +0 chain mail (24, -34, D:4) a +0 war axe (24, -4, D:4) a +0 scale mail (32, -37, D:4) 11 gold pieces (32, -36, D:4) a potion of ambrosia (33, 0, D:4) a +0 whip (39, -40, D:4) a +0 pair of boots (47, -48, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a black bear corpse (1, -15, D:5) a +0 pair of boots (1, -1, D:5) a hound corpse (1, 2, D:5) a necrophage corpse (6, 12, D:5) a scroll of teleportation