Dungeon Crawl Stone Soup version 0.30-a0-1160-g6e42c06551 (webtiles) character file. Game seed: 10449942747119468783 2263 bezhaha the Geomancer (level 9, -27/45 HPs) Began as a Vampire Earth Elementalist on Apr 25, 2023. Was a Follower of Vehumet. Killed from afar by a steam dragon (28 damage) ... with a ball of steam ... on level 6 of the Dungeon. The game lasted 00:07:05 (6179 turns). bezhaha the Geomancer (Vampire Earth Elementalist) Turns: 6179, Time: 00:07:06 Health: -27/45 AC: 4 Str: 7 XL: 9 Next: 15% Magic: 16/21 EV: 13 Int: 21 God: Vehumet [*.....] Gold: 358 SH: 0 Dex: 15 Spells: 18/24 levels left rFire . . . G - +7 staff of the Meek {protect, meekguard} rCold + + . (shield currently unavailable) rNeg + + + a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + e - +1 pair of boots Will ..... i - amulet of magic regeneration Stlth ++++ (no ring) HPRegen 0.00/turn (no ring) MPRegen 0.57/turn %: no passive effects @: very slightly contaminated, bloodless, inhibited regen A: bloodless, fangs 3, see invisible, vampiric 2 a: Bat Form, Revivify, Renounce Religion You were on level 6 of the Dungeon. You worshipped Vehumet. Vehumet was aware of your devotion. You visited 2 branches of the dungeon, and saw 8 of its levels. You collected 358 gold pieces. Inventory: Hand Weapons h - a +2 dagger of venom D - a +4 dagger G - the +7 staff of the Meek (weapon) {protect, meekguard} (You took it off a wight on level 6 of the Dungeon) Missiles v - a throwing net Armour a - a +0 robe (worn) e - a +1 pair of boots (worn) n - the +6 scale mail "Qexzefoh" {rElec rF- rC+ Will+++} (You found it on level 2 of the Dungeon) rF: It makes you vulnerable to fire. rC: It protects you from cold. rElec: It insulates you from electricity. Will: It greatly increases your willpower. Jewellery i - an amulet of magic regeneration (around neck) Wands g - a wand of acid (7) y - a wand of flame (14) E - a wand of iceblast (10) H - a wand of paralysis (13) Scrolls c - a scroll of fog f - a scroll of enchant armour {unknown} j - a scroll of enchant weapon {unknown} k - 2 scrolls of immolation {unknown} l - a scroll of torment {unknown} o - 3 scrolls of teleportation p - 3 scrolls of amnesia {unknown} r - a scroll of fear {unknown} s - a scroll of blinking u - 2 scrolls of summoning {unknown} w - a scroll of brand weapon {unknown} x - a scroll of vulnerability {unknown} z - 2 scrolls of identify {unknown} B - 2 scrolls of poison {unknown} C - 2 scrolls of magic mapping {unknown} Potions b - a potion of magic d - 3 potions of flight {unknown} m - 3 potions of curing {unknown} q - 2 potions of brilliance t - 3 potions of mutation {unknown} A - 3 potions of degeneration {unknown} F - 2 potions of berserk rage {unknown} Skills: + Level 4.3 Dodging - Level 3.0 Stealth + Level 8.1 Spellcasting - Level 1.1 Transmutations + Level 8.6 Earth Magic You had 18 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 88% 2d18 1% 1 b - Passwall Tmut/Erth 24% N/A 1% 2 c - Stone Arrow Conj/Erth 52% 3d10 4% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 32% 2d7 8% 1 Magic Dart Conj 32% 1d4 8% 1 Petrify Tmut/Erth 29% N/A 11% 4 Call Imp Summ 16% N/A 12% 2 Mephitic Cloud Conj/Pois/Air 8% N/A 24% 3 Portal Projectile Hex/Tloc 16% N/A 24% 3 Tukima's Dance Hex 8% N/A 24% 3 Blade Hands Tmut 6% N/A 80% 5 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple (1/1) D:4 Altars: Ashenzari Dithmenos Hepliaklqana Makhleb Qazlal Ru Sif Muna Trog Uskayaw Vehumet Xom Yredelemnul Annotations: D:4 2 runed translucent doors, nintharchangel's ghost, amateur HOFi Innate Abilities, Weirdness & Mutations You do not regenerate when monsters are visible. You are frail without blood (-20% HP). You can heal yourself when you bite living creatures. You are immune to poison. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are afflicted with vampirism and can become a bat while bloodless. Message History Vehumet accepts your kill. The centaur zaps a wand. The puff of flame misses you. The centaur zaps a wand. The puff of flame hits you. The steam dragon closely misses you. The steam dragon claws you. The blast of sand hits the steam dragon! The steam dragon is moderately wounded. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you! The steam dragon bites you. The steam dragon claws you but does no damage. The centaur shoots an arrow. The arrow hits you! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. The centaur shoots an arrow. The arrow barely misses you. The steam dragon bites you! * * * LOW HITPOINT WARNING * * * The steam dragon barely misses you. The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * You climb upwards. There is a stone staircase leading down here. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - steam dragon Aim: a steam dragon (moderately wounded, 71% to hit) You miscast Stone Arrow. You are very lightly contaminated with residual magic. Nothing appears to happen. The steam dragon closely misses you. x2 Casting: Stone Arrow (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (dangerous; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - steam dragon Aim: a steam dragon (moderately wounded, 71% to hit) The stone arrow hits the steam dragon! The steam dragon is severely wounded. The steam dragon breathes steam at you. The ball of steam hits you!! Ouch! That really hurt! 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