Dungeon Crawl Stone Soup version 0.31-a0-8-gd14b0f4ee2 (webtiles) character file. Game seed: 14666810557045624318 2 bezhaha the Digger (level 1, 0/13 HPs) Began as a Vampire Earth Elementalist on May 7, 2023. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:05 (22 turns). bezhaha the Digger (Vampire Earth Elementalist) Turns: 22, Time: 00:00:06 Health: 0/13 AC: 2 Str: 7 XL: 1 Next: 25% Magic: 0/3 EV: 12 Int: 17 God: Gold: 11 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . c - +0 trident rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.42/turn (no ring) MPRegen 0.08/turn %: no passive effects @: healing quickly A: alive, fangs 3, see invisible, vampiric 1 a: Exsanguinate You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Hand Weapons c - a +0 trident (weapon) Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: - Level 2.1 Dodging - Level 3.0 Stealth + Level 2.0 Spellcasting - Level 1.1 Transmutations + Level 3.1 Earth Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 24% 2d8 5% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Tmut/Erth 6% N/A 12% 2 Stone Arrow Conj/Erth 14% 3d7 30% 3 Petrify Tmut/Erth 8% N/A 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your natural rate of healing is accelerated. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are afflicted with vampirism. Message History If you return without finding the Orb of Zot, so far below, it's all over! Press ? for a list of commands and other information. Found a robe and 11 gold pieces. Found a staircase leading out of the dungeon. Found a trident. You enter the shallow water. Moving in this stuff is going to be slow. You now have 11 gold pieces. A quokka comes into view. A quokka is nearby! You see here a +0 trident. c - a +0 trident c - a +0 trident (weapon) An endoplasm comes into view. The endoplasm quivers. There are monsters nearby! Found a stone staircase leading down. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A rat comes into view. The blast of sand misses the quokka. The blast of sand hits the quokka! You kill the quokka! The endoplasm closely misses you. The rat closely misses you. You hit the rat but do no damage. The rat bites you but does no damage. The endoplasm hits you. The blast of sand hits the rat! You kill the rat! The endoplasm freezes you. You are frozen. You are out of magic! You are out of magic! You are out of magic! You hit the endoplasm but do no damage. The endoplasm freezes you. You are frozen. The endoplasm hits you. You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You die... ###. ....... #.. .......##...### ##.## ....... $.....####...### .>..... ..#.....#..~..#. ....... #.#8..~....~.... ....... #.##...~..~~~..~ .......##.#.....~~~~~~~. .......@......~~~~...~~~ ......J#....~~~~~..<[.~~ .......#......~~~~...~~~ ..........#.....~~~~~~~. .......##.##...~..~~~..~ #.####. #.#8..~....~.... # .. #.#.....#..~..#. .## #.....####...### #...### ##.## You could see an endoplasm. Vanquished Creatures A quokka (D:1) A rat (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bezhaha the Vampire Earth Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 22 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_star, layout_rooms, serial_glass, glass_columns_a, glass_columns_a, patterned_corridor Action || total ---------------------------++------- Melee: Trident || 3 Cast: Sandblast || 3 Armour: Robe || 1 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 24 | 24 | 0 | 0 | 9 | 1 | 24.0 | Dungeon | 24 | 24 | 0 | 0 | 9 | 1 | 24.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 24 daAuts