Dungeon Crawl Stone Soup version 0.31-a0-18-gea43df2a32 (webtiles) character file. Game seed: 17258872054649374514 104306 bezhaha the Geomancer (level 15, 0/72 HPs) Began as a Vampire Earth Elementalist on May 9, 2023. Was a High Priest of Vehumet. Slain by a rakshasa (illusionary) ... wielding a +0 trident (9 damage) ... on level 15 of the Dungeon. The game lasted 00:42:13 (32562 turns). bezhaha the Geomancer (Vampire Earth Elementalist) Turns: 32562, Time: 00:42:13 Health: 0/72 AC: 10 Str: 7 XL: 15 Next: 91% Magic: 4/42 EV: 16 Int: 24 God: Vehumet [*****.] Gold: 777 SH: 7 Dex: 16 Spells: 29/42 levels left rFire + . . T - staff of earth rCold + + + g - +2 buckler rNeg + + + R - +1 troll leather armour rPois ∞ l - +2 hat rElec . v - scarf {rC+ rF+} rCorr . D - +2 pair of gloves SInv + J - +1 pair of boots of Kaoqog {rC+ rN+ Dex+3} Will ++... (no amulet) Stlth ++++ n - ring of magical power HPRegen 0.00/turn h - ring of the Mutiny {Fly EV+5 Dex-3 SInv} MPRegen 0.28/turn %: no passive effects @: flying, bloodless, inhibited regen, slowed, very slow A: bloodless, fangs 3, see invisible, vampiric 2, deformed body, strong-willed 1, no potion heal 1 a: Bat Form, Revivify, Renounce Religion You were on level 15 of the Dungeon. You worshipped Vehumet. Vehumet was extremely pleased with you. You visited 4 branches of the dungeon, and saw 23 of its levels. You also visited: Ice Cave. You collected 2462 gold pieces. You spent 1685 gold pieces at shops. Inventory: Hand Weapons w - the +6 shillelagh "Devastator" {shatter} (You found it on level 11 of the Dungeon) x - a +1 whip of electrocution Missiles u - 2 throwing nets K - 4 datura-tipped darts Armour g - a +2 buckler (worn) l - a +2 hat (worn) v - a scarf of resistance (worn) D - a +2 pair of gloves (worn) J - the +1 pair of boots of Kaoqog (worn) {rC+ rN+ Dex+3} (You bought it in a shop on level 3 of the Dungeon) Dex: It affects your dexterity (+3). rC: It protects you from cold. rN: It protects you from negative energy. R - a +1 troll leather armour (worn) Magical Staves c - a staff of death T - a staff of earth (weapon) Jewellery h - the ring of the Mutiny (right hand) {Fly EV+5 Dex-3 SInv} (You found it on level 4 of the Lair of Beasts) [ring of evasion] EV: It affects your evasion (+5). Dex: It affects your dexterity (-3). SInv: It lets you see invisible. Fly: It grants you flight. i - a ring of flight n - a ring of magical power (left hand) H - a ring of poison resistance M - a ring of protection from fire N - a ring of resist corrosion O - a +5 ring of evasion U - a ring of fire Wands r - a wand of flame (43) B - a wand of quicksilver (3) C - a wand of charming (23) G - a wand of roots (28) Scrolls d - 2 scrolls of vulnerability m - 2 scrolls of amnesia o - 7 scrolls of fog p - 4 scrolls of magic mapping s - 3 scrolls of poison t - 9 scrolls of teleportation y - a scroll of enchant armour I - 2 scrolls of blinking P - 3 scrolls of identify Q - a scroll of immolation S - a scroll of enchant weapon Potions a - a potion of attraction b - 2 potions of magic e - 4 potions of heal wounds f - 5 potions of haste j - 3 potions of flight k - 2 potions of curing q - 6 potions of might z - 4 potions of brilliance A - 3 potions of ambrosia F - 3 potions of lignification L - a potion of resistance V - a potion of berserk rage {unknown} Skills: - Level 2.1 Dodging - Level 3.0 Stealth * Level 4.0 Shields - Level 14.2 Spellcasting - Level 14.1 Conjurations + Level 12.2 Hexes - Level 1.1 Transmutations - Level 14.3 Earth Magic You had 29 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 100% 2d20 0% 1 b - Passwall Tmut/Erth 57% N/A 1% 2 c - Stone Arrow Conj/Erth 100% 3d13 1% 3 d - Orb of Destruction Conj 35% 9d10 6% 7 Your spell library contained the following spells: Spells Type Power Damage Failure Level Eringya's Noxious Bog Tmut/Pois 9% N/A 90% 6 Foxfire Conj/Fire 100% 2x1d9 1% 1 Shock Conj/Air 100% 1d9 1% 1 Mephitic Cloud Conj/Pois/Air 39% N/A 1% 3 Tukima's Dance Hex 66% N/A 1% 3 Flame Wave Conj/Fire 50% 2d12 1% 4 Fulminant Prism Conj/Hex 34% 3d16 1% 4 Poisonous Vapours Pois/Air 34% N/A 3% 2 Scorch Fire 34% 2d6 3% 2 Petrify Tmut/Erth 69% N/A 3% 4 Yara's Violent Unravell Hex/Tmut 24% 3d11 4% 5 Ignite Poison Fire/Tmut/Pois 18% N/A 5% 3 Wereblood Tmut 22% N/A 8% 2 Summon Small Mammal Summ 68% N/A 9% 1 Freezing Cloud Conj/Ice/Air 19% 6-21 9% 5 Cigotuvi's Dreadful Rot Necr/Pois/Air 34% N/A 12% 2 Conjure Ball Lightning Conj/Air 25% 3x3d7 17% 6 Spider Form Tmut/Pois 19% N/A 19% 3 Airstrike Air 8% 2d(2-18) 21% 4 Swiftness Air 17% N/A 24% 3 Statue Form Tmut/Erth 46% N/A 45% 6 Passage of Golubria Tloc 17% N/A 63% 4 Discord Hex 33% N/A 98% 8 Dispersal Tloc 8% N/A 100% 6 Simulacrum Ice/Necr 8% N/A 100% 6 Summon Cactus Giant Summ 8% N/A 100% 6 Ozocubu's Refrigeration Ice 8% 4d9 100% 7 Disjunction Tloc 8% N/A 100% 8 Polar Vortex Ice 8% N/A 100% 9 Necromutation Tmut/Necr Unusable N/A N/A 8 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:7 Lair (5/5) D:9 Shoals (0/4) Lair:3 Spider (0/4) Lair:3 Slime (0/5) Lair:4 Orc (2/2) D:10 Elf (0/3) Orc:2 Vaults (0/5) D:13 D:14 IceCv (visited) Depths: D:15 Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Kikubaaqudgha Okawaru Ru Sif Muna Trog Vehumet Wu Jian Yredelemnul Jiyva Shops: D:2 ! D:3 :[* D:7 :* D:11 : D:14 * Orc:2 *[[? Annotations: D:14 2 runed translucent doors, Zigma's ghost, journeyman DrMo Lair:3 1 runed translucent door Innate Abilities, Weirdness & Mutations You do not regenerate when monsters are visible. You are frail without blood (-20% HP). You can heal yourself when you bite living creatures. You are immune to poison. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are afflicted with vampirism and can become a bat while bloodless. Armour fits poorly on your strangely shaped body. You are strong-willed. (Will+) Potions are less effective at restoring your health. Message History You block the wraith's attack. A wraith comes into view. The rakshasa closely misses you. You feel a surge of power! The stone arrow misses the wraith. You block the wraith's attack. The rakshasa closely misses you. You feel a surge of power! The stone arrow hits the wraith! You destroy the wraith! Vehumet accepts your kill. You feel your power returning. The rakshasa barely misses you. You feel a surge of power! The stone arrow misses the rakshasa. You block the rakshasa's attack. Unknown command. You feel a surge of power! The stone arrow hits the rakshasa! The rakshasa is heavily wounded. The rakshasa hits you from afar with a +0 trident! You feel a surge of power! The stone arrow misses the wraith. The wraith barely misses you. The rakshasa hits you from afar with a +0 trident! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rakshasa, p - wraith Aim: a rakshasa, wielding a +0 trident and wearing a +0 robe (heavily wounded, 66% to hit) You feel a surge of power! The stone arrow hits the rakshasa! The rakshasa is severely wounded. The injured rakshasa weaves a defensive illusion! The rakshasa hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * The wraith hits you. * * * LOW HITPOINT WARNING * * * The wraith drains your vigour! You feel yourself slow down. As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The rakshasa easily resists. The rakshasa resists with almost no effort. The rakshasa looks frightened! The wraith is unaffected. The rakshasa blinks! The rakshasa hits you from afar with a +0 trident! You die... .# ##.. #.# #........# .# .#....##.###........# .# .R....†'............# .# ##....##.R..........# .# ##.. #..###.......# ?# ## #..# #.......# .# #R.# #.......# .# #