bezhaha Level 1 of the Dungeon (0, 0, D:1) 3 stones (5, -20, D:1) 6 javelins (13, -12, D:1) a +0 sling (18, -31, D:1) a +0 club (21, -15, D:1) a +0 leather armour (37, 7, D:1) a +0 scale mail (41, -22, D:1) a +0 dagger (44, -20, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a ring of flight (6, -31, D:2) a +0 club (6, -25, D:2) 7 stones (19, 7, D:2) a +0 flail (20, 7, D:2) a +0 club (21, 6, D:2) a +0 whip (22, 6, D:2) a +0 flail (24, -16, D:2) a +0 whip (24, 1, D:2) a +0 short sword (28, 1, D:2) a +0 leather armour (29, -7, D:2) a +0 whip (43, -28, D:2) a +0 quarterstaff (47, 0, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) 6 stones (3, 14, D:3) a +0 club a +0 dagger (4, -6, D:3) a +0 war axe (4, 5, D:3) a +0 leather armour (9, 14, D:3) a +0 short sword (10, 7, D:3) a +0 club (10, 8, D:3) a +0 club a +0 short sword (26, -13, D:3) a +0 dagger (28, 17, D:3) a +0 flail a +0 ring mail (37, 6, D:3) a +0 dagger a ring of poison resistance (37, 7, D:3) a +0 dagger (38, 15, D:3) a book of Battle (39, 7, D:3) a +0 trident a +0 mace (40, 1, D:3) a +0 club (40, 2, D:3) a +0 club a +0 robe (44, 0, D:3) a +0 scale mail Level 4 of the Dungeon [Shop] Beirchim's Jewellery Emporium an amulet of the acrobat (420 gold) a +6 ring of strength (504 gold) an amulet of the acrobat (420 gold) a ring of fire (350 gold) a ring of fire (350 gold) a ring of positive energy (280 gold) a ring of resist corrosion (280 gold) a ring of fire (350 gold) the ring "Lotaonia" {rPois rN+ Str+3 Stlth-} (505 gold) [ring of positive energy] Str+3: It affects your strength (+3). rPois: It protects you from poison rN+: It protects you from negative energy. Stlth-: It makes you less stealthy. (3, 13, D:4) a +0 pair of boots (19, -8, D:4) a +0 ring mail (19, -5, D:4) a +0 ring mail (22, 9, D:4) 7 stones (29, -5, D:4) a hound corpse (skeletalised by now) (33, -4, D:4) a +0 dagger (33, 6, D:4) a +0 hand axe (33, 7, D:4) a +0 short sword a +0 mace (33, 8, D:4) a +0 falchion a +0 leather armour a +0 dagger a +0 robe a book of Callings (44, 4, D:4) a +0 trident (52, 9, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a ring of magical power (4, -3, D:5) a +0 leather armour (21, 28, D:5) a wand of paralysis (7) (24, 28, D:5) a +0 robe (27, 27, D:5) a hound corpse (skeletalised by now)