Dungeon Crawl Stone Soup version 0.32-a0-355-ged53ad6fd3 (webtiles) character file. Game seed: 12784941847490644357 939 bezhaha the Magician (level 8, -9/50 HPs) Began as a Djinni Fire Elementalist on Feb 18, 2024. Shot with an arrow by a centaur (13 damage) ... on level 5 of the Dungeon. The game lasted 00:05:06 (4118 turns). bezhaha the Magician (Djinni Fire Elementalist) Turns: 4118, Time: 00:05:07 Health: -9/50 AC: 2 Str: 7 XL: 8 Next: 34% Gold: 340 EV: 12 Int: 19 God: SH: 0 Dex: 14 rFire + + . l - +1 short sword of Purghigi {freeze, rN+} rCold x . . (no shield) rNeg + . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.28/turn (no ring) MPRegen 0.00/turn %: infuse magic (-10 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 340 gold pieces. Inventory: Hand Weapons c - a +1 dagger of speed l - the +1 short sword of Purghigi (weapon) {freeze, rN+} (You found it on level 2 of the Dungeon) rN+: It protects you from negative energy. Missiles o - 6 curare-tipped darts Armour a - a +0 robe (worn) Scrolls b - 5 scrolls of identify {unknown} i - 5 scrolls of enchant armour {unknown} j - 2 scrolls of fear {unknown} k - a scroll of vulnerability {unknown} q - 2 scrolls of teleportation {unknown} r - 2 scrolls of poison {unknown} Potions d - a potion of heal wounds e - 3 potions of curing {unknown} f - 2 potions of enlightenment {unknown} g - a potion of brilliance {unknown} h - 2 potions of resistance {unknown} m - a potion of lignification {unknown} n - 2 potions of magic {unknown} p - a potion of cancellation {unknown} s - a potion of berserk rage {unknown} t - a potion of ambrosia {unknown} u - a potion of mutation {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth * Level 7.7 Spellcasting * Level 7.7 Conjurations * Level 7.7 Hexes * Level 7.7 Summonings * Level 7.7 Necromancy * Level 7.7 Translocations * Level 7.7 Fire Magic * Level 7.7 Ice Magic * Level 7.7 Air Magic * Level 7.7 Earth Magic * Level 7.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 1% 1 b - Scorch Fire 74% 2d8 1% 2 c - Volatile Blastmotes Fire/Tloc 74% 2d16 1% 3 d - Inner Flame Hex/Fire 37% N/A 1% 3 e - Flame Wave Conj/Fire 37% 2d10 3% 4 f - Kiss of Death Conj/Necr 100% 2d13 1% 1 g - Call Imp Summ 74% N/A 1% 2 h - Vampiric Draining Necr 37% 2d8 1% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (0/1) D:5 Altars: Zin The Shining One Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The shadow imp is filled with an inner flame. An adder comes into view. Unknown command. Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc. You kill the orc! The sentinel's mark upon you fades away. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you. An ice beast comes into view. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the shadow imp. Flame seeps out of the shadow imp. The shadow imp is almost dead. The shadow imp's fire resistance burns away. The shadow imp is engulfed in blazing flames. The shadow imp explodes! The fiery explosion engulfs the centaur!! The centaur is almost dead. You feel a bit more experienced. You hear an angry growl. Unknown command. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Dir - move target, f - centaur Aim: a centaur, wielding a +0 shortbow (almost dead, chance to affect: 88%) The centaur is filled with an inner flame. * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc. The orc is severely wounded. The orc's fire resistance burns away. * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you! You die... ################# #...............# #..........####.# #...............# #........#.#....# #.......#.#.#...# #......#.#.#.#..# . #.......#.>.#...# #.#. #......#§#@#.#.## #.#. #.......#§#.#..# #...###.#.#..c°#§#...# ##..#...#.##ooS......# ......#....Y....###### ......#.....h..## .....#........## ..............# .....##.......# You could see a black bear, an ice beast, a centaur (inner flame), an orc wizard, an adder and an orc (combustible). Vanquished Creatures A hornet (D:4) A water moccasin (D:5) A phantom (D:5) A scorpion (D:5) A jelly (D:5) A hound (D:4) An orc priest (D:3) A bombardier beetle (D:4) An iguana (D:4) 2 orc wizards 4 gnolls (D:4) 9 adders A shadow imp (D:5) 4 dart slugs 11 orcs 12 endoplasms 3 giant cockroaches 12 goblins 7 hobgoblins 8 kobolds 3 quokkas (D:1) 5 ball pythons 4 bats 2 frilled lizards 7 rats 103 creatures vanquished. Vanquished Creatures (others) 462 foxfires 462 creatures vanquished. Grand Total: 565 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bezhaha the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | bezhaha set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 156 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 387 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 387 | D:1 | Learned a level 1 spell: Kiss of Death 777 | D:1 | Reached XP level 4. HP: 26/31 MP: 0/0 1489 | D:2 | Reached XP level 5. HP: 33/35 MP: 0/0 1489 | D:2 | Learned a level 2 spell: Call Imp 1697 | D:2 | Identified the +1 short sword of Purghigi {freeze, rN+} 2209 | D:3 | Reached skill level 5 in Spellcasting 2209 | D:3 | Reached skill level 5 in Conjurations 2209 | D:3 | Reached skill level 5 in Hexes 2209 | D:3 | Reached skill level 5 in Summonings 2209 | D:3 | Reached skill level 5 in Necromancy 2209 | D:3 | Reached skill level 5 in Translocations 2209 | D:3 | Reached skill level 5 in Fire Magic 2209 | D:3 | Reached skill level 5 in Ice Magic 2209 | D:3 | Reached skill level 5 in Air Magic 2209 | D:3 | Reached skill level 5 in Earth Magic 2209 | D:3 | Reached skill level 5 in Alchemy 2369 | D:3 | Reached XP level 6. HP: 36/40 MP: 0/0 2677 | D:3 | Found a glowing golden altar of the Shining One. 3119 | D:4 | Found a glowing silver altar of Zin. 3148 | D:4 | Noticed a hornet 3152 | D:4 | Killed a hornet 3153 | D:4 | Reached XP level 7. HP: 13/45 MP: 0/0 3153 | D:4 | Learned a level 3 spell: Vampiric Draining 3906 | D:5 | Entered Level 5 of the Dungeon 3978 | D:5 | Noticed a water moccasin 3983 | D:5 | Killed a water moccasin 3984 | D:5 | Reached XP level 8. HP: 39/50 MP: 0/0 4082 | D:5 | Found a staircase to the Ecumenical Temple. 4118 | D:5 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_glassed_features, layout_basic, wad_floor_pattern_untrapped D:2: layout_basic, minmay_between D:3: layout_rooms, old_standard_altar, minmay_fractal_squares_diagonal_5 D:4: nicolae_cairo_tiling_large_dashed, layout_basic, mainiacjoe_overflow_cross_hatched, serial_curves, eino_curves_01, eino_curves_03, minmay_misc_feat_alley, serial_library_regret_index_branch_corner D:5: minmay_evil_eye, layout_rooms, hangedman_ru_absence, kennysheep_mini_moat, minmay_temple_entry_grid Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 4 5 6 7 | 7.7 Conjurations | 4 5 6 7 | 7.7 Hexes | 4 5 6 7 | 7.7 Summonings | 4 5 6 7 | 7.7 Necromancy | 4 5 6 7 | 7.7 Translocations | 4 5 6 7 | 7.7 Fire Magic | 4 5 6 7 | 7.7 Ice Magic | 4 5 6 7 | 7.7 Air Magic | 4 5 6 7 | 7.7 Earth Magic | 4 5 6 7 | 7.7 Alchemy | 4 5 6 7 | 7.7 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 1 | | || 1 Short sword | | 9 | || 9 Cast: Foxfire | 71 | 154 | 59 || 284 Scorch | 5 | 11 | 9 || 25 Inner Flame | | 2 | 4 || 6 Use: Potion | | 1 | || 1 Armour: Robe | 6 | 18 | 13 || 37 Dodge: Dodged | 2 | 19 | 3 || 24 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4115 | 4030 | 85 | 0 | 3435 | 5 | 823.0 | Dungeon | 4115 | 4030 | 85 | 0 | 3435 | 5 | 823.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1126 daAuts D:1: 1067 daAuts D:4: 891 daAuts D:3: 818 daAuts D:5: 211 daAuts