Dungeon Crawl Stone Soup version 0.32-a0-1685-gacc7b8076f (webtiles) character file. Game seed: 16178384187048015046 56 bezhaha the Conjurer (level 3, 0/19 HPs) Began as a Gargoyle Wanderer on July 5, 2024. Slain by a jackal (1 damage) ... on level 2 of the Dungeon. The game lasted 00:02:40 (1717 turns). bezhaha the Conjurer(Gargoyle Wanderer) Turns: 1717, Time: 00:02:41 Health: 0/19 AC: 6 Str: 18 XL: 3 Next: 97% Magic: 4/4 EV: 10 Int: 13 God: Gold: 91 SH: 0 Dex: 7 Spells: 3/4 levels left rFire . . . a - +0 spear rCold . . . (no shield) rNeg + . . d - +0 leather armour rPois ∞ (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: sickness immunity, AC +3, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 91 gold pieces. Inventory: Hand Weapons a - a +0 spear (weapon) Armour d - a +0 leather armour (worn) Wands b - a wand of polymorph (3) Scrolls c - a scroll of blinking e - a scroll of poison {unknown} f - 4 scrolls of fog {unknown} g - a scroll of enchant armour {unknown} Potions h - a potion of attraction {unknown} i - a potion of curing {unknown} Skills: + Level 3.1 Maces & Flails - Level 1.7 Polearms - Level 0.2 Dodging - Level 1.1 Stealth - Level 1.0 Spellcasting - Level 3.2 Conjurations - Level 2.9 Evocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 36% 1d4 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 18% 2d5 13% 2 Slow Hex 0% N/A 32% 1 Confusing Touch Hex 0% N/A 69% 3 Vampiric Draining Necr 0% 2d6 69% 3 Flame Wave Conj/Fire 4% 2d5 86% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 (![ Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +3) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History You see here an adder corpse. The jackal attacks as it pursues you! The jackal bites you. The jackal bites you but does no damage. There is a stone staircase leading up here. The jackal bites you but does no damage. You climb upwards. There is a stone staircase leading down here. A jackal is nearby! You barely miss the jackal. The jackal bites you. The jackal bites you but does no damage. You hit the jackal. The jackal is almost dead. The jackal barely misses you. You hit the jackal. You kill the jackal! No target in view! No target in view! HP restored. Magic restored. Done exploring. You climb downwards. Level annotation: Sigmund The jackal barely misses you. The jackal misses you. Sigmund gestures wildly while chanting. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The jackal closely misses you. There is a stone staircase leading up here. You closely miss the jackal. The jackal misses you. You hit the jackal but do no damage. The jackal barely misses you. You closely miss the jackal. The jackal closely misses you. Something hits you but does no damage. The jackal misses you. You closely miss the jackal. The jackal bites you. Something hits you. You closely miss the jackal. The jackal barely misses you. The jackal bites you but does no damage. You barely miss the jackal. Something hits you! The jackal barely misses you. You barely miss the jackal. The jackal misses you. Something hits you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... ### ### #.# ### #.# #.. ..#####.# #.# ### #.#.^...# #.# #@# #.#.###.# ### #.# #h# #.#.# #.# ..# #.#######{# #.#.# #.# ..######.......#†#######.#.# #.# .~.....÷...........>).†....# #.# .†~..............#..#.##.#####.# ...###########.#.#.)#..S.......# ≈≈≈≈.. #.#.#..#.##.####### ##..#####.####.#.#..#.##.# You could see a jackal. Vanquished Creatures An adder (D:2) 4 ball pythons 2 endoplasms (D:1) 2 giant cockroaches (D:1) 6 goblins 3 hobgoblins 8 jackals 2 kobolds 3 quokkas 2 bats (D:1) 3 frilled lizards 4 rats 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bezhaha the Gargoyle Wanderer began the quest for the Orb. 0 | D:1 | bezhaha set off with the following items: a +0 spear, a | wand of polymorph (4), a scroll of blinking, a +0 leather | armour; and the following spell memorised: Magic Dart; and | the following spells available to memorise: Searing Ray, | Flame Wave. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 2/2 22 | D:1 | Found Coturore's Distillery. 181 | D:1 | Found Saimneti's Weapon Shoppe. 253 | D:1 | Reached XP level 2. HP: 9/15 MP: 3/3 282 | D:1 | Reached skill level 1 in Maces & Flails 293 | D:1 | Found Gyrugoc's Antique Armour Shop. 779 | D:1 | Reached XP level 3. HP: 19/19 MP: 0/4 1668 | D:2 | Noticed Sigmund 1717 | D:2 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_room, layout_basic, serial_shops, nicolae_shop_industrial_runoff, nicolae_shop_tiny_statue_garden, shop D:2: layout_basic, serial_rivers, chequers_serial_rivers_micro_c, chequers_serial_rivers_micro_b, chequers_serial_rivers_room_a, chequers_serial_rivers_room_b, chequers_serial_rivers_micro_e, chequers_serial_rivers_large_b, uniq_sigmund, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Maces & Flails | 2 3 | 3.1 Polearms | | 1.7 Dodging | | 0.2 Stealth | | 1.1 Spellcasting | | 1.0 Conjurations | | 3.2 Evocations | | 2.9 Action || total ---------------------------++------- Melee: Spear || 139 Unarmed || 6 Cast: Magic Dart || 47 Evoke: Wand || 1 Stab: Sleeping || 1 Armour: Leather armour || 99 Skin || 5 Dodge: Dodged || 112 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1715 | 1665 | 50 | 0 | 1333 | 2 | 857.5 | Dungeon | 1715 | 1665 | 50 | 0 | 1333 | 2 | 857.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1096 daAuts D:2: 619 daAuts