Dungeon Crawl Stone Soup version 0.32-a0-2095-g86e73b92f4 (webtiles) character file. Game seed: 5105379161454260329 125 bezhaha the Apothecary (level 4, -1/32 HPs) Began as a Vampire Wanderer on Aug 14, 2024. Was an Initiate of Vehumet. Killed by divine providence ... invoked by an orc priest (12 damage) ... on level 3 of the Dungeon. The game lasted 00:03:57 (2878 turns). bezhaha the Apothecary(Vampire Wanderer) Turns: 2878, Time: 00:03:57 Health: -1/32 AC: 4 Str: 8 XL: 4 Next: 82% Magic: 8/8 EV: 10 Int: 20 God: Vehumet [......] Gold: 157 SH: 0 Dex: 12 Spells: 8/9 levels left rFire + . . a - +0 dagger rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . h - +0 pair of gloves SInv + d - +0 pair of boots Will ..... (no amulet) Stlth ++ m - ring of protection from fire HPRegen 0.45/turn (no ring) MPRegen 0.11/turn %: no passive effects @: healing quickly A: alive, fangs 3, see invisible, vampiric 2 a: Exsanguinate, Renounce Religion You were on level 3 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 157 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +0 robe (worn) d - a +0 pair of boots (worn) h - a +0 pair of gloves (worn) Jewellery m - a ring of protection from fire (left hand) Scrolls e - 2 scrolls of teleportation {unknown} f - a scroll of poison {unknown} g - a scroll of amnesia {unknown} i - a scroll of torment {unknown} j - a scroll of enchant armour {unknown} k - 2 scrolls of fog {unknown} l - 2 scrolls of identify {unknown} Potions b - a potion of heal wounds n - a potion of haste {unknown} p - a potion of curing {unknown} Skills: - Level 1.0 Fighting - Level 1.6 Stealth + Level 3.1 Spellcasting - Level 0.4 Conjurations * Level 2.3 Hexes + Level 2.5 Fire Magic - Level 4.9 Alchemy You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 36% 2x1d5 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Conj/Alch 52% 1d6 4% 1 Ensorcelled Hibernation Hex/Ice 14% N/A 13% 2 Inner Flame Hex/Fire 12% N/A 16% 3 Ignite Poison Fire/Alch 18% N/A 30% 4 Passwall Erth 3% N/A 38% 3 Swiftness Air 3% N/A 38% 3 Leda's Liquefaction Alch/Erth 6% N/A 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Vehumet Innate Abilities, Weirdness & Mutations Your natural rate of healing is slightly increased. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are afflicted with vampirism and can become a bat while bloodless. Message History You are confused. You feel invigorated. The orc barely misses you. You bump into the rock wall. The orc closely misses you. You bump into the rock wall. The orc barely misses you. You closely miss the orc. The orc is almost dead. You feel less invigorated. You feel less confused. The orc hits you with a +0 flail! You closely miss the orc. The orc is almost dead. The orc hits you with a +0 flail! The orc priest calls upon Beogh to heal the orc. The orc is healed somewhat. You hit the orc. The orc is heavily wounded. The orc barely misses you. You hit the orc. The orc is severely wounded. The orc closely misses you. The orc priest invokes the aid of Beogh against you. Beogh smites you! * * * LOW HITPOINT WARNING * * * You hit the orc. The orc is almost dead. The orc closely misses you. The orc priest calls upon Beogh to heal the orc. The orc is healed somewhat. You barely miss the orc. The orc is lightly wounded. The orc barely misses you. You barely miss the orc. The orc is lightly wounded. The orc misses you. You closely miss the orc. The orc is lightly wounded. The orc hits you but does no damage. The orc priest invokes the aid of Beogh against you. Beogh smites you! You die... ###.....##.## #.......##.# #)......##.## ###.......##.## #.'.......##.# #.####.#.......##.# #...........#.## ######)####.#.# #..@oo....#.#.# #.####.#..#.#.. # #.#..# #.# ## #+# You could see an orc priest and an orc. Vanquished Creatures An orc wizard (D:3) 2 adders 3 gnolls A dart slug (D:1) A ribbon worm (D:3) 3 orcs (D:3) 2 endoplasms (D:1) 5 goblins 3 hobgoblins 2 jackals (D:3) 8 kobolds 2 quokkas 3 ball pythons 4 bats 3 frilled lizards 6 rats 49 creatures vanquished. Vanquished Creatures (others) 183 foxfires 183 creatures vanquished. Grand Total: 232 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bezhaha the Vampire Wanderer began the quest for the Orb. 0 | D:1 | bezhaha set off with the following items: a +0 dagger, a | potion of heal wounds, a +0 robe, a +0 pair of boots; and | the following spells available to memorise: Sting, Foxfire, | Inner Flame, Ignite Poison, Leda's Liquefaction. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 2 | D:1 | Learned a level 1 spell: Foxfire 413 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/5 1036 | D:2 | Gained mutation: You are afflicted with vampirism and can | become a bat while bloodless. [Vampire growth] 1036 | D:2 | Reached XP level 3. HP: 26/26 MP: 0/6 1458 | D:2 | Reached skill level 1 in Hexes 1698 | D:2 | Reached XP level 4. HP: 32/32 MP: 7/7 2086 | D:3 | Found a radiant altar of Vehumet. 2093 | D:3 | Became a worshipper of Vehumet 2878 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_cross, layout_basic D:2: layout_loops_ring D:3: layout_basic, fiery_altar_vehumet Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fire Magic | 2 | 2.5 Hexes | 1 2 | 2.3 Spellcasting | 3 | 3.1 Fighting | | 1.0 Stealth | | 1.6 Conjurations | | 0.4 Alchemy | | 4.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 42 | 51 || 93 Bite | 2 | 3 || 5 Cast: Foxfire | 66 | 46 || 112 Use: Potion | 1 | 1 || 2 Stab: Sleeping | 1 | || 1 Armour: Robe | 44 | 37 || 81 Dodge: Dodged | 33 | 37 || 70 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2878 | 2838 | 40 | 0 | 2392 | 3 | 959.3 | Dungeon | 2878 | 2838 | 40 | 0 | 2392 | 3 | 959.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1023 daAuts D:2: 1009 daAuts D:3: 844 daAuts