Dungeon Crawl Stone Soup version 0.32-a0-2171-g72c75df84f (webtiles) character file. Game seed: 15386098177661698475 37 bezhaha the Sneak (level 3, 0/24 HPs) Began as a Vampire Wanderer on Aug 21, 2024. Slain by an adder (1 damage) ... on level 2 of the Dungeon. The game lasted 00:01:33 (1465 turns). bezhaha the Sneak(Vampire Wanderer) Turns: 1465, Time: 00:01:33 Health: 0/24 AC: 7 Str: 4 (7) XL: 3 Next: 21% Magic: 1/5 EV: 9 Int: 16 (18) God: Gold: 104 SH: 6 Dex: 12 (15) Spells: 4/5 levels left rFire . . . a - +0 dagger rCold . . . e - +2 buckler rNeg . . . d - +0 robe rPois . (no helmet) rElec . b - +0 cloak rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth +++ j - +4 ring of protection HPRegen 0.44/turn (no ring) MPRegen 0.09/turn %: no passive effects @: brilliant, lethally poisoned (0 -> -2), healing quickly A: alive, fangs 3, see invisible, vampiric 2 a: Exsanguinate You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 104 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 cloak (worn) d - a +0 robe (worn) e - a +2 buckler (worn) Jewellery j - a +4 ring of protection (left hand) Scrolls f - a scroll of identify {unknown} g - a scroll of revelation {unknown} i - a scroll of poison {unknown} Potions c - a potion of attraction h - a potion of brilliance Skills: - Level 1.0 Armour - Level 4.4 Stealth + Level 3.3 Shields * Level 1.7 Spellcasting * Level 1.7 Air Magic - Level 1.1 Shapeshifting You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 24% 1d4 28% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 12% N/A 38% 2 Swiftness Air 10% N/A 50% 3 Freezing Cloud Conj/Ice/Air 2% 6-21 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your natural rate of healing is slightly increased. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are afflicted with vampirism and can become a bat while bloodless. Message History The adder bites you but does no damage. The adder bites you. You are poisoned. The adder poisons you! You closely miss the adder. Your bite misses the adder. The adder is almost dead. You feel sick. The adder barely misses you. You hit the adder. The adder is almost dead. You feel sick. The adder bites you. The adder bites you but does no damage. You closely miss the adder. The adder is almost dead. You feel sick. The adder bites you but does no damage. You barely miss the adder. The adder is almost dead. You feel sick. You block the adder's attack. You miss the adder. The adder is almost dead. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! You block the adder's attack. Casting: Shock (safe; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 21% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead, 43% to hit) The zap misses the adder. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you but does no damage. Unknown command. It was a potion of brilliance. You feel clever all of a sudden. * * * LOW HITPOINT WARNING * * * You feel sick. The adder closely misses you. It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. You die... . ##. ... #.# #. #.# #.# #.# #.# #S# # #.###@# #.###..##.# #.........## ##.......+ ####...#### #......# #.##.#.# #....#.# #..###.# #+# You could see an adder. Vanquished Creatures An adder (D:2) A ribbon worm (D:2) 2 endoplasms (D:1) 3 goblins (D:1) 2 hobgoblins (D:1) 3 jackals (D:1) A kobold (D:1) A quokka (D:1) 2 ball pythons (D:1) 4 bats 2 frilled lizards 4 rats 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bezhaha the Vampire Wanderer began the quest for the Orb. 0 | D:1 | bezhaha set off with the following items: a +0 dagger, a +0 | cloak, a potion of attraction, a +0 robe, a +2 buckler; and | the following spell memorised: Shock; and the following | spells available to memorise: Swiftness. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 232 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/3 1368 | D:2 | Gained mutation: You are afflicted with vampirism and can | become a bat while bloodless. [Vampire growth] 1368 | D:2 | Reached XP level 3. HP: 23/24 MP: 0/5 1464 | D:2 | HP: 1/24 [poisoned by an adder] 1465 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_c, layout_loops_corners, nicolae_kite_square_tiling_tiny, minmay_misc_feat_columns D:2: layout_loops_corners Skill XL: | 1 | ---------------+----+----- Shields | 3 | 3.3 Armour | | 1.0 Stealth | | 4.4 Spellcasting | | 1.7 Air Magic | | 1.7 Shapeshifting | | 1.1 Action || total ---------------------------++------- Melee: Dagger || 86 Bite || 6 Cast: Shock || 32 Use: Potion || 2 Armour: Robe || 56 Dodge: Dodged || 47 Block: Buckler || 32 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1470 | 1446 | 24 | 0 | 1214 | 2 | 735.0 | Dungeon | 1470 | 1446 | 24 | 0 | 1214 | 2 | 735.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1104 daAuts D:2: 365 daAuts