Dungeon Crawl Stone Soup version 0.33-a0-40-g6fe00ff5d4 (webtiles) character file. Game seed: 12504412465490419550 23 bezhaha the Vexing (level 2, 0/21 HPs) Began as a Vampire Wanderer on Aug 29, 2024. Slain by an adder (4 damage) ... on level 2 of the Dungeon. The game lasted 00:02:08 (1087 turns). bezhaha the Vexing (Vampire Wanderer) Turns: 1087, Time: 00:02:08 Health: 0/21 AC: 2 Str: 12 XL: 2 Next: 75% Magic: 4/4 EV: 10 Int: 19 God: Gold: 36 SH: 0 Dex: 11 Spells: 2/3 levels left rFire . . . n - +0 spear rCold . . . (no shield) rNeg . . . d - +0 robe rPois . (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth + m - ring "Sogah" {rElec Wiz Str+2 Int+2} HPRegen 0.43/turn (no ring) MPRegen 0.09/turn %: wizardry (x1) @: lethally poisoned (0 -> -1), healing quickly A: alive, fangs 3, see invisible, vampiric 1 a: Exsanguinate You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 36 gold pieces. Inventory: Hand Weapons n - a +0 spear (weapon) Missiles j - 6 silver javelins Armour d - a +0 robe (worn) Jewellery m - the ring "Sogah" (left hand) {rElec Wiz Str+2 Int+2} (You found it on level 2 of the Dungeon) [ring of wizardry] It improves your spell success rate. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). rElec: It insulates you from electricity. Wiz: It increases the success rate of your magical spells. Talismans l - a talisman of death Wands b - a wand of polymorph (3) Scrolls c - a scroll of fear e - a scroll of identify {unknown} g - a scroll of torment {unknown} i - a scroll of summoning {unknown} k - a scroll of fog {unknown} Potions a - a potion of curing f - a potion of brilliance {unknown} h - 2 potions of lignification {unknown} Skills: - Level 1.0 Fighting - Level 1.0 Armour - Level 3.2 Unarmed Combat + Level 1.4 Spellcasting - Level 5.6 Hexes - Level 1.0 Evocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 88% N/A 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 22% N/A 2% 3 Anguish Hex/Necr 6% N/A 22% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your natural rate of healing is slightly increased. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are afflicted with vampirism. Message History The adder is lightly wounded. The adder closely misses you. You closely miss the adder. The adder is lightly wounded. The adder bites you. You barely miss the adder. The adder is lightly wounded. The adder barely misses you. You barely miss the adder. Your bite misses the adder. The adder is lightly wounded. The adder bites you but does no damage. You closely miss the adder. The adder is lightly wounded. The adder bites you. You barely miss the adder. The adder is lightly wounded. The adder bites you but does no damage. You hit the adder. The adder is moderately wounded. The adder bites you. You are poisoned. The adder poisons you! You barely miss the adder. You bite the adder. The adder is severely wounded. You feel sick. The adder is no longer moving slowly. The adder misses you. You hit the adder but do no damage. You bite the adder. The adder is severely wounded. You feel sick. The adder barely misses you. x2 You miss the adder. The adder is severely wounded. You feel sick. The adder bites you but does no damage. You miss the adder. Your bite misses the adder. The adder is severely wounded. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder barely misses you. You miss the adder. The adder is severely wounded. You feel sick. The adder bites you. You die... ...## #.....## # ##. .....## #. #.. ....... ##.##.. ....?.. ..#...#.# ....##. ........##S...... )$.......@...# .##.##.####.# #.# #.# #.# #.# #.# ###.#### #.# #.# ........ #.# #.# #.###. #.# #.# #.#... You could see an adder. Vanquished Creatures 2 ball pythons (D:1) A bat (D:1) 3 endoplasms A giant cockroach (D:1) 2 hobgoblins (D:1) 2 frilled lizards 2 goblins (D:2) 5 kobolds 3 rats 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bezhaha the Vampire Wanderer began the quest for the Orb. 0 | D:1 | bezhaha set off with the following items: a potion of | curing, a wand of polymorph (3), a scroll of fear, a +0 | robe; and the following spell memorised: Slow; and the | following spells available to memorise: Sigil of Binding, | Anguish. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 86 | D:1 | Reached skill level 5 in Hexes 181 | D:1 | Reached XP level 2. HP: 21/21 MP: 1/3 904 | D:2 | Identified the ring "Sogah" {rElec Wiz Str+2 Int+2} 1087 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_solitary_statue, layout_loops_cross D:2: layout_loops_ring, fountainhead, uniq_robin Skill XL: | 1 | ---------------+----+----- Hexes | 5 | 5.6 Fighting | | 1.0 Armour | | 1.0 Unarmed Combat | | 3.2 Spellcasting | | 1.4 Evocations | | 1.0 Action || total ---------------------------++------- Melee: Unarmed || 52 Bite || 6 Punch || 1 Spear || 40 Cast: Slow || 15 Stab: Sleeping || 1 Armour: Robe || 52 Dodge: Dodged || 40 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1086 | 1018 | 68 | 0 | 816 | 2 | 543.0 | Dungeon | 1086 | 1018 | 68 | 0 | 816 | 2 | 543.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 856 daAuts D:2: 230 daAuts