Dungeon Crawl Stone Soup version 0.33-a0-42-g4495e38fd1 (webtiles) character file. Game seed: 5071616235251303222 1 bezhaha the Vexing (level 1, 0/13 HPs) Began as a Vampire Wanderer on Sept 2, 2024. Slain by a quokka (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:14 (110 turns). bezhaha the Vexing (Vampire Wanderer) Turns: 110, Time: 00:00:15 Health: 0/13 AC: 3 Str: 12 XL: 1 Next: 16% Magic: 2/2 EV: 10 Int: 14 God: Gold: 0 SH: 0 Dex: 12 Spells: 2/2 levels left rFire . . . a - +2 hand axe rCold . . . (no shield) rNeg . . . d - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + b - +0 pair of boots Will ..... (no amulet) Stlth + (no ring) HPRegen 0.42/turn (no ring) MPRegen 0.08/turn %: no passive effects @: healing quickly A: alive, fangs 3, see invisible, vampiric 1 a: Exsanguinate You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 hand axe (weapon) Armour b - a +0 pair of boots (worn) d - a +0 robe (worn) Scrolls e - a scroll of fog {unknown} Potions c - a potion of might Skills: + Level 2.8 Axes + Level 1.1 Dodging + Level 1.0 Spellcasting + Level 5.8 Hexes + Level 1.0 Evocations You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 34% N/A 3% 2 Ensorcelled Hibernation Hex/Ice 16% N/A 12% 2 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your natural rate of healing is slightly increased. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are afflicted with vampirism. Message History The helpless rat fails to defend itself. You hit the rat. The rat is moderately wounded. The rat bites you but does no damage. You hit the rat. The rat is severely wounded. The rat misses you. You hit the rat. You kill the rat! You see here a rat corpse. A ball python comes into view. The ball python hisses angrily. A ball python is nearby! A quokka comes into view. The ball python bites you. There are monsters nearby! You barely miss the ball python. The ball python barely misses you. The ball python grabs you. The ball python constricts you. The ball python bites you. The ball python constricts you. You closely miss the ball python. The ball python bites you but does no damage. The ball python constricts you. You closely miss the ball python. You hit the quokka. The ball python bites you. The ball python constricts you. The quokka bites you. The ball python bites you. The ball python constricts you. You are too injured to fight recklessly! You are too injured to fight recklessly! The ball python's grasp on you weakens, but your attempt to escape fails. The quokka bites you. * * * LOW HITPOINT WARNING * * * The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. You hit the quokka. The quokka is almost dead. You hit the ball python. You kill the ball python! The quokka bites you. You die... ...##.. ....... . ....#.. .## ..... ..# .... #.# #..##.. # #†r#.# ... #@#.# ...# ######.#.####..## ..........>....... ######.###.....### #.##......... #.#......#### ##...†........ ###......#.####.# .. ###.###### #.# You could see a quokka. Vanquished Creatures A ball python (D:1) 2 rats (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bezhaha the Vampire Wanderer began the quest for the Orb. 0 | D:1 | bezhaha set off with the following items: a +2 hand axe, a | +0 pair of boots, a potion of might, a +0 robe; and the | following spells available to memorise: Jinxbite, | Ensorcelled Hibernation. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 110 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_b, layout_basic, nicolae_shop_vocational Action || total ---------------------------++------- Melee: Hand axe || 10 Stab: Sleeping || 1 Armour: Robe || 16 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 111 | 111 | 0 | 0 | 88 | 1 | 111.0 | Dungeon | 111 | 111 | 0 | 0 | 88 | 1 | 111.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 111 daAuts