Dungeon Crawl Stone Soup version 0.33-a0-51-ge99af74eb8 (webtiles) character file. Game seed: 17042142181478695067 60 bezhaha the Ducker (level 3, -1/24 HPs) Began as a Vampire Wanderer on Sept 8, 2024. Succumbed to a gnoll's poison ... on level 2 of the Dungeon. The game lasted 00:01:30 (1060 turns). bezhaha the Ducker (Vampire Wanderer) Turns: 1060, Time: 00:01:31 Health: -1/24 AC: 7 Str: 6 (7) XL: 3 Next: 82% Magic: 1/6 EV: 12 Int: 17 (19) God: Gold: 90 SH: 0 Dex: 13 (14) Spells: 6/7 levels left rFire . . . e - +1 dagger (venom) rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . d - +0 pair of gloves SInv + (no boots) Will ..... (no amulet) Stlth + g - +4 ring of protection HPRegen 0.44/turn (no ring) MPRegen 0.10/turn %: no passive effects @: mighty, lethally poisoned (-1 -> -19), healing quickly A: alive, fangs 3, see invisible, vampiric 2 a: Exsanguinate You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 90 gold pieces. Inventory: Hand Weapons e - a +1 dagger of venom (weapon) Armour c - a +0 robe (worn) d - a +0 pair of gloves (worn) Jewellery g - a +4 ring of protection (left hand) Scrolls a - a scroll of immolation {unknown} b - a scroll of blinking f - a scroll of fear {unknown} i - a scroll of summoning {unknown} l - a scroll of enchant weapon {unknown} m - a scroll of torment {unknown} Potions n - a potion of invisibility {unknown} Skills: - Level 4.3 Dodging * Level 2.5 Spellcasting - Level 2.0 Summonings * Level 3.2 Air Magic - Level 1.0 Invocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 28% 1d4 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 32% N/A 9% 1 Swiftness Air 13% N/A 14% 3 Call Canine Familiar Summ 8% N/A 24% 3 Ensorcelled Hibernation Hex/Ice 4% N/A 28% 2 Airstrike Air 6% 2d(1-17) 43% 4 Passwall Erth 2% N/A 50% 3 Vhi's Electric Charge Tloc/Air 14% N/A 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your natural rate of healing is slightly increased. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are afflicted with vampirism and can become a bat while bloodless. Message History You kill the gnoll! No target in view! A gnoll comes into view. It is wielding a +1 spear of venom. A gnoll is nearby! You start resting. A gnoll is nearby! The zap hits the gnoll. The gnoll is moderately wounded. The gnoll shouts! You are out of magic! You are out of magic! You aren't carrying any items that you can evoke. Unknown command. It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. It was a potion of cancellation. You feel magically purged. The gnoll hits you with a +1 spear of venom. You are poisoned. You hit the gnoll. The gnoll is poisoned. The gnoll is moderately wounded. You feel very sick. The gnoll closely misses you. You hit the gnoll but do no damage. The gnoll looks as sick as possible! The gnoll is heavily wounded. You feel sick. The gnoll hits you with a +1 spear of venom. You are lethally poisoned! You hit the gnoll. The gnoll looks as sick as possible! The gnoll is severely wounded. You feel very sick. The gnoll hits you but does no damage. You are more poisoned. You hit the gnoll. You kill the gnoll! * * * LOW HITPOINT WARNING * * * You feel very sick. It was a potion of might. You feel very mighty all of a sudden. You die... #########.......# #........#.......# #........#.......# ### #........#.......# ..# #....!...#.......# #.## #........#.......# #.#< #........#.......# #.## #........#.......#####.## ........@...........).... #...†..))#.......#####.## #........######### #.# ########.. #.# #... #######.## #.... #........# #..†.. #....)...# #......##........# #......##........# There were no monsters in sight! Vanquished Creatures 3 gnolls (D:2) A dart slug (D:2) 3 endoplasms (D:1) 2 giant cockroaches (D:1) 3 goblins A hobgoblin (D:1) 3 kobolds A quokka (D:1) 4 ball pythons 4 bats 2 frilled lizards A rat (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bezhaha the Vampire Wanderer began the quest for the Orb. 0 | D:1 | bezhaha set off with the following items: a +0 dagger, a | scroll of blinking, a +0 robe, a +0 pair of gloves; and the | following spells available to memorise: Summon Small | Mammal, Shock, Call Canine Familiar, Airstrike, Vhi's | Electric Charge. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 2 | D:1 | Learned a level 1 spell: Shock 262 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/4 862 | D:2 | Gained mutation: You are afflicted with vampirism and can | become a bat while bloodless. [Vampire growth] 862 | D:2 | Reached XP level 3. HP: 18/24 MP: 6/6 1060 | D:2 | Succumbed to a gnoll's poison Illustrated notes Levels and vault maps discovered: D:1: giann_bridges, layout_rooms D:2: layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 2 | 2.5 Air Magic | 3 | 3.2 Dodging | | 4.3 Summonings | | 2.0 Invocations | | 1.0 Action || total ---------------------------++------- Melee: Dagger || 37 Bite || 3 Cast: Shock || 49 Use: Potion || 3 Armour: Robe || 29 Dodge: Dodged || 31 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1058 | 1047 | 11 | 9 | 851 | 2 | 529.0 | Dungeon | 1058 | 1047 | 11 | 9 | 851 | 2 | 529.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 721 daAuts D:2: 337 daAuts