Dungeon Crawl Stone Soup version 0.33-a0-53-g9043e79ccf (webtiles) character file. Game seed: 4312205244319723359 0 bezhaha the Changeling (level 1, 16/16 HPs) Began as a Vampire Wanderer on Sept 9, 2024. Safely got out of the dungeon. The game lasted 00:00:03 (1 turns). bezhaha the Changeling (Vampire Wanderer) Turns: 1, Time: 00:00:03 Health: 16/16 AC: 2 Str: 11 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 16 God: Gold: 0 SH: 0 Dex: 11 Spells: 1/2 levels left rFire . . . a - +0 club rCold . . . (no shield) rNeg . . . d - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.42/turn (no ring) MPRegen 0.08/turn %: no passive effects @: healing quickly A: alive, fangs 3, see invisible, vampiric 1 a: Exsanguinate You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour d - a +0 robe (worn) Talismans e - a beast talisman Scrolls b - a scroll of fog Potions c - a potion of berserk rage Skills: + Level 1.7 Fighting + Level 1.0 Armour + Level 1.1 Dodging + Level 1.5 Stealth + Level 1.0 Spellcasting + Level 1.5 Fire Magic + Level 2.1 Shapeshifting You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 12% 2x1d4 17% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Flame Wave Conj/Fire 3% 2d5 86% 4 Ignite Poison Fire/Alch 3% N/A 86% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your natural rate of healing is slightly increased. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are afflicted with vampirism. Message History Welcome, bezhaha the Vampire Wanderer. The awesome Orb of Zot lies far below, as if waiting for you to find it. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a scroll of fog, a potion of berserk rage, a +0 robe, a beast talisman; and the following spell memorised: Foxfire; and the following spells available to memorise: Flame Wave, Ignite Poison. Okay, then. You have escaped! #### ~~~ #~### #~@~# #≈≈≈~≈≈≈# ####+#### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bezhaha the Vampire Wanderer began the quest for the Orb. 0 | D:1 | bezhaha set off with the following items: a +0 club, a | scroll of fog, a potion of berserk rage, a +0 robe, a beast | talisman; and the following spell memorised: Foxfire; and | the following spells available to memorise: Flame Wave, | Ignite Poison. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 1 | D:$ | Safely got out of the dungeon. Illustrated notes Levels and vault maps discovered: D:1: ncdulo_wetmaze, layout_loops_ring Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Dungeon | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1 daAuts