bezhaha Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a kobold skeleton (6, -9, D:1) 5 stones (7, -17, D:1) a +0 robe (7, -13, D:1) a jackal skeleton (7, -3, D:1) a +0 long sword (10, -3, D:1) 6 boomerangs (14, -8, D:1) a +0 dagger (14, 14, D:1) a +0 dagger a goblin corpse (skeletalised by now) (15, -7, D:1) a jackal skeleton a jackal skeleton (16, 21, D:1) a +0 chain mail (18, -1, D:1) a ball python skeleton (19, -2, D:1) a quokka skeleton (21, 12, D:1) a +0 short sword 3 stones (23, -11, D:1) a +0 sling (26, 9, D:1) a +0 dagger 4 stones (27, -15, D:1) a +0 spear 4 stones (29, 7, D:1) a hobgoblin corpse (skeletalised by now) (30, 2, D:1) a +0 ring mail (38, 17, D:1) a hobgoblin corpse (skeletalised by now) (39, -4, D:1) a bat skeleton (39, 17, D:1) a ball python corpse (skeletalised by now) (48, -11, D:1) a frilled lizard skeleton (48, 16, D:1) 5 stones (49, 1, D:1) 6 poisoned darts (53, -31, D:1) a ball python corpse (skeletalised by now) (58, -16, D:1) a frilled lizard corpse (skeletalised by now) (58, -10, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a scroll of enchant armour (2, 1, D:2) 17 gold pieces (5, 0, D:2) a potion of mutation (7, -16, D:2) a +0 chain mail (9, -3, D:2) a rat corpse (10, 2, D:2) a scroll of identify (14, -23, D:2) 2 datura-tipped darts (15, -8, D:2) a potion of heal wounds (17, -36, D:2) 6 poisoned darts (20, -31, D:2) 3 stones (24, -7, D:2) a hobgoblin corpse (33, -1, D:2) a bat corpse (35, -17, D:2) a +0 ring mail (35, -2, D:2) a frilled lizard corpse (43, -35, D:2) a ball python corpse (skeletalised by now) (45, -32, D:2) a hobgoblin corpse (skeletalised by now) (45, -21, D:2) a beast talisman (46, -31, D:2) a hobgoblin corpse (skeletalised by now) (49, -17, D:2) a +0 scale mail