Dungeon Crawl Stone Soup version 0.33-a0-53-g9043e79ccf (webtiles) character file. Game seed: 948901527423132825 28 bezhaha the Vexing (level 2, -1/22 HPs) Began as a Vampire Wanderer on Sept 11, 2024. Slain by an adder (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:50 (816 turns). bezhaha the Vexing (Vampire Wanderer) Turns: 816, Time: 00:01:51 Health: -1/22 AC: 2 Str: 8 XL: 2 Next: 96% Magic: 5/5 EV: 10 Int: 13 God: Gold: 75 SH: 4 Dex: 17 Spells: 4/5 levels left rFire . . . a - +0 dagger rCold . . . c - +0 buckler rNeg . . . e - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.43/turn (no ring) MPRegen 0.09/turn %: no passive effects @: lethally poisoned (-1 -> -2), healing quickly A: alive, fangs 3, see invisible, vampiric 1 a: Exsanguinate You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 75 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles b - 4 javelins f - 3 curare-tipped darts h - a throwing net Armour c - a +0 buckler (worn) e - a +0 robe (worn) Scrolls g - a scroll of identify {unknown} m - a scroll of teleportation {unknown} n - a scroll of fear {unknown} Potions d - 2 potions of haste i - a potion of might {unknown} j - a potion of invisibility {unknown} k - a potion of curing {unknown} l - a potion of resistance {unknown} Skills: - Level 1.7 Fighting - Level 1.5 Throwing - Level 1.0 Armour - Level 1.1 Dodging - Level 1.0 Shields * Level 2.0 Spellcasting + Level 4.2 Hexes You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 48% N/A 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Tukima's Dance Hex 12% N/A 22% 3 Sting Conj/Alch 4% 1d3 38% 1 Mercury Vapours Alch/Air 2% N/A 52% 2 Olgreb's Toxic Radiance Alch 1% N/A 99% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your natural rate of healing is slightly increased. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are afflicted with vampirism. Message History The adder barely misses you. You closely miss the adder. Your bite misses the adder. The adder is heavily wounded. The adder bites you. You are poisoned. The adder poisons you! You hit the adder but do no damage. The adder is heavily wounded. You feel sick. You block the adder's attack. You barely miss the adder. The adder is heavily wounded. You feel sick. You block the adder's attack. You completely miss the adder. The adder is heavily wounded. You feel sick. The adder bites you but does no damage. You hit the adder. The adder is severely wounded. You feel sick. The adder bites you. You are more poisoned. The adder poisons you! You hit the adder. Your bite misses the adder. The adder is almost dead. You feel sick. The adder is no longer moving slowly. The adder misses you. You barely miss the adder. Your bite misses the adder. The adder is almost dead. You feel sick. The adder bites you. You hit the adder. The adder is almost dead. You feel sick. The adder bites you but does no damage. Unknown command. You closely miss the adder. Your bite misses the adder. The adder is almost dead. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You block the adder's attack. You barely miss the adder. The adder is almost dead. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. You die... ... #>.....)..#.# .... #.##...##.#.# .... #.####......# ..... #.## ####.#.## .)...###..# #.#..### ..........### #.#....## ............# #.#.##... ##.$......#.####.#.#..(. #.....@..#...<......... #.....S..#......#.#.#.. #........#......#.#.#.# ..........#......#.#.#.# .........#####+#.#†#.#.# .........# #.#.#.#.# ...####### ..#.#.#.. ... #...#.### ..#.. You could see an adder. Vanquished Creatures An endoplasm (D:1) 7 goblins 4 jackals (D:1) A quokka (D:1) 5 bats (D:1) 3 frilled lizards 3 kobolds (D:1) 2 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bezhaha the Vampire Wanderer began the quest for the Orb. 0 | D:1 | bezhaha set off with the following items: a +0 dagger, 4 | javelins, a +0 buckler, a potion of haste, a +0 robe, 3 | curare-tipped darts; and the following spell memorised: | Slow; and the following spells available to memorise: | Tukima's Dance. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 175 | D:1 | Reached XP level 2. HP: 16/22 MP: 4/4 537 | D:1 | Reached skill level 4 in Hexes 816 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_gap_in_the_tavern_cellar, layout_rooms D:2: layout_basic, corexii_corridor_pit Skill XL: | 1 2 | ---------------+-------+----- Hexes | 4 | 4.2 Spellcasting | 2 | 2.0 Fighting | | 1.7 Throwing | | 1.5 Armour | | 1.0 Dodging | | 1.1 Shields | | 1.0 Action || total ---------------------------++------- Melee: Dagger || 155 Bite || 12 Throw: Javelin || 1 Cast: Slow || 11 Armour: Robe || 101 Dodge: Dodged || 90 Block: Buckler || 45 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 826 | 806 | 20 | 0 | 494 | 2 | 413.0 | Dungeon | 826 | 806 | 20 | 0 | 494 | 2 | 413.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 683 daAuts D:2: 142 daAuts