Dungeon Crawl Stone Soup version 0.33-a0-53-g9043e79ccf (webtiles) character file. Game seed: 14499072037724187542 15 bezhaha the Gusty (level 2, -4/21 HPs) Began as a Vampire Wanderer on Sept 12, 2024. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:37 (388 turns). bezhaha the Gusty (Vampire Wanderer) Turns: 388, Time: 00:00:38 Health: -4/21 AC: 2 Str: 9 XL: 2 Next: 34% Magic: 1/4 EV: 10 Int: 16 God: Gold: 26 SH: 0 Dex: 13 Spells: 2/3 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.43/turn (no ring) MPRegen 0.09/turn %: no passive effects @: healing quickly A: alive, fangs 3, see invisible, vampiric 1 a: Exsanguinate You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 26 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +0 robe (worn) Scrolls d - a scroll of amnesia {unknown} f - a scroll of enchant armour {unknown} Potions b - a potion of haste e - a potion of ambrosia {unknown} Skills: - Level 1.0 Fighting - Level 1.5 Stealth - Level 1.0 Shields * Level 1.4 Spellcasting + Level 3.5 Air Magic - Level 3.2 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 24% 1d4 11% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 24% N/A 9% 2 Static Discharge Conj/Air 12% 3-4/arc 16% 2 Mephitic Cloud Conj/Alch/Air 8% N/A 26% 3 Sticky Flame Fire/Alch 6% 2d4 73% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your natural rate of healing is slightly increased. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are afflicted with vampirism. Message History * * * LOW HITPOINT WARNING * * * Casting: Sting (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (lightly wounded, 97% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is poisoned. You kill the endoplasm! Unknown command. Casting: Sting (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (lightly wounded, 97% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is poisoned. The endoplasm is moderately wounded. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * Casting: Sting (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (moderately wounded, poisoned, 97% to hit) The sting hits the endoplasm but does no damage. The endoplasm looks even sicker. The endoplasm is moderately wounded. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * You hit the endoplasm but do no damage. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You hit the endoplasm but do no damage. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. You die... #......# #........)..###### #).....# #.........#.#....† #......# #.........#.#.#### #......# #.........#.#.# #......# #.........#.#'#### #..$...# #.........#....... #.....J# #.........#....>.. #...#########.#####....... #.......J@....# #....... #......######## #....... #.........# #######'###### #......##.# #.........# #....... # #.........#### #.[...... #...(......... #....(.... #............[ #.........# #............† #.....$... #............. You could see an endoplasm (very poisoned). Vanquished Creatures 5 endoplasms (D:1) A giant cockroach (D:1) A hobgoblin (D:1) 2 kobolds (D:1) A quokka (D:1) 2 frilled lizards (D:1) A rat (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bezhaha the Vampire Wanderer began the quest for the Orb. 0 | D:1 | bezhaha set off with the following items: a +0 dagger, a | potion of haste, a +0 robe, a +0 buckler; and the following | spell memorised: Sting; and the following spells available | to memorise: Mercury Vapours, Static Discharge, Mephitic | Cloud, Sticky Flame. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 217 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/3 387 | D:1 | HP: 1/21 [frozen (1)] 388 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: roderic_crop_circles_arrival_small, layout_basic Action || total ---------------------------++------- Melee: Dagger || 40 Bite || 4 Cast: Sting || 15 Armour: Robe || 23 Dodge: Dodged || 29 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 388 | 388 | 0 | 0 | 288 | 1 | 388.0 | Dungeon | 388 | 388 | 0 | 0 | 288 | 1 | 388.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 388 daAuts