bezhaha the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) a +0 animal skin the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (47, 20, D) a +1 heavy battleaxe (still there?) a +0 chain mail (still there?) (47, 42, D) the staff of the Squeaky God {rPois Dex+3 Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+3: It affects your dexterity (+3). rPois: It protects you from poison. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-clawed weapon. Trog disapproves of the use of such an item. a +3 leather armour of poison resistance the gnoll corpse of Grum (skeletalised by now) (47, 43, D) a +0 double sword a +0 plate armour a +2 kite shield a +0 battleaxe a +0 ring mail a +0 rapier a +2 leather armour of cold resistance the human corpse of Frances (skeletalised by now) (47, 44, D) the +8 morningstar of the Shrike {antimagic, Dex+5} Dex+5: It affects your dexterity (+5). (48, 20, D) a +3 antimagic battleaxe (48, 21, D) a +3 antimagic flail (unseen) (48, 33, D) a +6 dire flail (48, 42, D) a +0 falchion a +0 leather armour the human corpse of Eustachio (skeletalised by now) (49, 21, D) a +3 morningstar of protection (unseen) (49, 30, D) a +3 trident (still there?) a +2 robe of willpower (still there?) (49, 32, D) a +2 war axe a +0 robe (49, 36, D) a +0 animal skin (50, 25, D) the staff of the Forgotten Mystics {*Corrode rPois rF+ Will+ Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rPois: It protects you from poison. Will+: It increases your willpower. *Corrode: It may corrode you when you take damage. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-clawed weapon. Trog disapproves of the use of such an item. (50, 31, D) the +5 long sword "Verdant Bingo" {heavy, *Corrode rElec rF+ rC++} rF+: It protects you from fire. rC++: It greatly protects you from cold. rElec: It insulates you from electricity. *Corrode: It may corrode you when you take damage. (50, 36, D) a -1 spear (50, 37, D) a ring of willpower (51, 13, D) a staff of earth (unseen) (51, 24, D) the +3 Mad Mage's Maulers {Infuse+∞ VampMP -Cast} Infuse+∞: It empowers its wearer's blows with all of their magic. VampMP: Blows struck in melee replenish the wearer's magic. -Cast: It prevents spellcasting. (51, 30, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (51, 36, D) a +2 plate armour of cold resistance (51, 37, D) a staff of death (52, 13, D) a +1 hand axe of flaming (unseen) (52, 24, D) a +0 robe (52, 25, D) a staff of earth (52, 36, D) a +2 mace of draining (52, 37, D) Asmodeus's Disquisition on the Familiar Blaze Spells Type Level a - Scorch Fire 2 b - Hellfire Mortar Fire/Earth 7 c - Dragon's Call Summoning 9 Trog disapproves of the use of such an item. (unseen) (53, 13, D) a +2 chain mail of poison resistance (53, 24, D) the +1 broad axe "Ysa Deso" {heavy, Will+ Str+4} Str+4: It affects your strength (+4). Will+: It increases your willpower. (53, 36, D) a staff of alchemy (unseen) (54, 13, D) the +4 scale mail "Acetam" {Rampage Will- Dex+7} Dex+7: It affects your dexterity (+7). Will-: It decreases your willpower. Rampage: It bestows one free step when moving towards enemies. (54, 24, D) a +2 antimagic sling (54, 36, D) a staff of fire (unseen) (55, 13, D) the +6 dagger "Ujuw" {flame, rF- rCorr Dex+2} Dex+2: It affects your dexterity (+2). rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. (unseen) (57, 43, D) a +5 great sword of flaming a +2 antimagic battleaxe (59, 36, D) a +2 broad axe of pain (59, 37, D) a staff of cold (60, 3, D) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (60, 36, D) the +4 hand axe of Hacvarph {antimagic, rC+ Dex+3 SInv} Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. SInv: It lets you see invisible. (60, 37, D) a +0 leather armour of fire resistance (61, 0, D) a +1 dagger of venom (61, 8, D) a book of Winter (61, 16, D) a +0 heavy broad axe (61, 26, D) a +5 sling (unseen) (61, 37, D) a staff of earth (61, 39, D) a +6 ring of dexterity (62, 0, D) Great Wizards, Vol. II (62, 1, D) a staff of earth (62, 3, D) a +0 dagger a +0 robe (62, 4, D) a +4 quarterstaff of chaos a +0 cloak (62, 5, D) a +0 flail a +0 robe (62, 8, D) a +2 heavy quarterstaff (62, 16, D) Sif Muna's Dissertation on Luminous Accomplices Spells Type Level a - Sting Conjuration/Alchemy 1 b - Searing Ray Conjuration 2 c - Animate Armour Summoning/Earth 4 d - Fireball Conjuration/Fire 5 e - Lehudib's Crystal Spear Conjuration/Earth 8 Trog disapproves of the use of such an item. (62, 17, D) the +1 chain mail "Goqagh" {-Tele Rampage rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. -Tele: It prevents most forms of teleportation. Rampage: It bestows one free step when moving towards enemies. (62, 26, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV+4: It affects your evasion (+4). Stlth+: It makes you more stealthy. (62, 32, D) a shapeshifter corpse (skeletalised by now) (62, 33, D) an ugly thing corpse (skeletalised by now) (62, 36, D) a +2 pair of gloves of strength (62, 37, D) a +2 ring mail of fire resistance (63, 8, D) an orb of mayhem (63, 16, D) a staff of conjuration (63, 17, D) a +1 ring mail of fire resistance (63, 27, D) a +0 great sword of flaming (63, 32, D) an ugly thing corpse (skeletalised by now) (63, 36, D) a book of Ice (63, 37, D) a talisman of death (64, 17, D) a +4 ring mail of cold resistance (64, 26, D) a book of Lightning (64, 27, D) a +4 scale mail of cold resistance (64, 32, D) a shapeshifter corpse (skeletalised by now) (65, 21, D) a +0 trident (65, 22, D) a +0 trident a boomerang (65, 23, D) a +0 trident a merfolk corpse (skeletalised by now) (65, 26, D) a +2 crystal plate armour (66, 21, D) a +4 dagger of flaming a +0 trident a merfolk corpse (skeletalised by now) (66, 23, D) a +1 orcbow of freezing a wind drake corpse (skeletalised by now) a centaur corpse (skeletalised by now) (67, 0, D) a +1 arbalest of draining (67, 21, D) 6 large rocks (68, 0, D) a +2 leather armour of poison resistance (68, 4, D) a water moccasin corpse (skeletalised by now) (69, 0, D) the ring of Tempters {rF- rC+ MP+4 Dex+6} [ring of dexterity] Dex+6: It affects your dexterity (+6). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. MP+4: It affects your magic capacity (+4). (69, 22, D) 4 large rocks a +0 giant club a +0 giant club a +0 giant spiked club a +0 giant club a +0 giant spiked club a cyclops corpse (skeletalised by now) a two-headed ogre corpse (skeletalised by now) (69, 23, D) a +7 quarterstaff of flaming (69, 32, D) a shapeshifter corpse (skeletalised by now) a shapeshifter corpse (skeletalised by now) (69, 33, D) a +0 antimagic rapier (70, 8, D) a book of Necromancy (70, 9, D) a staff of alchemy (70, 12, D) a +0 mace a +0 ring mail a +0 mace a +0 leather armour an orc corpse (skeletalised by now) (70, 23, D) a +0 giant club a +0 giant club a +0 giant club (70, 33, D) an ugly thing corpse (skeletalised by now) a shapeshifter corpse (skeletalised by now) (70, 37, D) a ring of magical power a +2 triple crossbow of flaming (71, 8, D) the +6 battleaxe of Capital Punishment {venom, Will+ Str+4} Str+4: It affects your strength (+4). Will+: It increases your willpower. (71, 12, D) a +0 whip a +0 leather armour a +0 club an orc corpse (skeletalised by now) (71, 26, D) a ring of wizardry (71, 27, D) the staff of the Pillar {rF+ rN+ Tloc Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rN+: It protects you from negative energy. Tloc: It increases the power of your Translocations spells. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-clawed weapon. Trog disapproves of the use of such an item. (71, 36, D) a Grand Grimoire (71, 37, D) a book of Annihilations (72, 9, D) a +6 heavy arbalest (72, 12, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (72, 16, D) a +3 falchion of holy wrath (72, 17, D) the +4 quarterstaff of Dishonesty {heavy, rPois} rPois: It protects you from poison. (72, 26, D) a +1 broad axe of flaming (72, 27, D) a +6 ring of strength (72, 37, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +2 vampiric battleaxe (73, 1, D) a +1 heavy sling (73, 3, D) a ball python corpse (skeletalised by now) (73, 16, D) a dragon-blood talisman (73, 26, D) the +7 Kryia's mail coat {PotionHeal*2 rC+} PotionHeal*2: Potions heal its wearer twice as much. rC+: It protects you from cold. (73, 36, D) the +3 greatsling "Punk" {acid, rCorr} rCorr: It protects you from acid and corrosion. (73, 43, D) a death yak corpse (skeletalised by now) (74, 3, D) an adder corpse (skeletalised by now) (74, 43, D) a jackal corpse (skeletalised by now) a yak corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (75, 1, D) a book of Winter (75, 43, D) a +1 antimagic bardiche