Dungeon Crawl Stone Soup version 0.33-a0-150-g660b845a87 (webtiles) character file. Game seed: 10645286422690408546 91 bezhaha the Magician (level 4, -3/32 HPs) Began as a Vampire Wanderer on Sept 28, 2024. Slain by a gnoll ... wielding a +0 whip (6 damage) ... on level 2 of the Dungeon. The game lasted 00:01:49 (2245 turns). bezhaha the Magician (Vampire Wanderer) Turns: 2245, Time: 00:01:50 Health: -3/32 AC: 3 Str: 10 XL: 4 Next: 33% Magic: 0/9 EV: 11 Int: 17 God: Gold: 154 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . a - +0 sling rCold . . . (no shield) rNeg . . . d - +0 robe rPois . b - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.45/turn (no ring) MPRegen 0.11/turn %: no passive effects @: healing quickly A: alive, fangs 3, see invisible, vampiric 2 a: Exsanguinate You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 154 gold pieces. Inventory: Hand Weapons a - a +0 sling (weapon) k - the +3 war axe of the Feather {drain, rPois rF- rN+ Int+3} (You found it on level 2 of the Dungeon) Int+3: It affects your intelligence (+3). rF-: It makes you vulnerable to fire. rPois: It protects you from poison. rN+: It protects you from negative energy. Armour b - a +0 helmet (worn) d - a +0 robe (worn) Scrolls c - 2 scrolls of teleportation g - 4 scrolls of identify {unknown} h - a scroll of enchant weapon {unknown} j - 2 scrolls of vulnerability {unknown} l - a scroll of fog {unknown} Potions e - a potion of mutation {unknown} f - a potion of heal wounds {unknown} i - 2 potions of curing {unknown} Skills: - Level 1.1 Fighting - Level 1.1 Ranged Weapons - Level 1.0 Armour - Level 2.5 Dodging + Level 3.4 Spellcasting - Level 2.4 Alchemy - Level 1.0 Evocations - Level 1.1 Shapeshifting You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 28% 1d4 11% 1 b - Blink Tloc 4% N/A 26% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 8% 1d3 17% 1 Call Imp Summ 4% N/A 26% 2 Olgreb's Toxic Radiance Alch 11% N/A 52% 4 Sticky Flame Fire/Alch 7% 2d4 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Trog Innate Abilities, Weirdness & Mutations Your natural rate of healing is slightly increased. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are afflicted with vampirism and can become a bat while bloodless. Message History The sling bullet completely misses the gnoll. The sling bullet hits the gnoll but does no damage. The gnoll is heavily wounded. The gnoll misses you. The gnoll hits you with a +0 whip. The sting hits the gnoll. The gnoll is poisoned. The gnoll is moderately wounded. The gnoll hits you from afar with a +0 spear. The gnoll hits you with a +0 whip. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll closely misses you. You climb upwards. There is a stone staircase leading down here. Unknown command. You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Sting (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (heavily wounded, poisoned, 72% to hit) The sting hits the gnoll but does no damage. The gnoll looks even sicker. The gnoll is heavily wounded. The gnoll barely misses you. Your magical contamination has completely faded away. Casting: Sting (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Fire: a) +0 sling Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (heavily wounded, very poisoned, 56% to hit) You shoot a sling bullet. The sling bullet hits the gnoll but does no damage. The gnoll is heavily wounded. The gnoll barely misses you. The gnoll hits you with a +0 whip. You die... #.# #)# #.# ##.## ###.##### ##...## #.......# #..)..### #.#.###.#######...##.## #<#.###..<...###.##.#.### #<#......###.###.#.###... #.#####.g# #........#.### #.......@###.###.###.## ########.....# #.# ### ####### #.# #.# ####.### #...[..# #.##.#.# # ###########.##.#.# # #................# # You could see a gnoll (very poisoned). Vanquished Creatures 2 gnolls (D:3) 2 adders A ribbon worm (D:2) 3 ball pythons (D:1) 2 bats 4 endoplasms 3 giant cockroaches 4 goblins 6 hobgoblins 4 jackals (D:2) A quokka (D:3) 6 frilled lizards 7 kobolds 4 rats 49 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bezhaha the Vampire Wanderer began the quest for the Orb. 0 | D:1 | bezhaha set off with the following items: a +0 sling, a +0 | helmet, a scroll of teleportation, a +0 robe; and the | following spell memorised: Sting; and the following spells | available to memorise: Olgreb's Toxic Radiance, Sticky | Flame. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 205 | D:1 | Reached XP level 2. HP: 21/21 MP: 1/3 279 | D:1 | Found a faded altar of an unknown god. 968 | D:2 | Reached skill level 2 in Spellcasting 1026 | D:2 | Gained mutation: You are afflicted with vampirism and can | become a bat while bloodless. [Vampire growth] 1026 | D:2 | Reached XP level 3. HP: 20/26 MP: 1/6 1145 | D:2 | Identified the +3 war axe of the Feather {drain, rPois rF- | rN+ Int+3} 1482 | D:2 | Found a bloodstained altar of Trog. 2087 | D:3 | Reached skill level 3 in Spellcasting 2140 | D:3 | Learned a level 2 spell: Blink 2156 | D:3 | Reached XP level 4. HP: 32/32 MP: 8/8 2245 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_xxxplode, layout_loops_cross, hellmonk_ecumenical_altar_run_dry D:2: layout_loops_corners, basic_altar D:3: layout_loops_ring Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 2 3 | 3.4 Fighting | | 1.1 Ranged Weapons | | 1.1 Armour | | 1.0 Dodging | | 2.5 Alchemy | | 2.4 Evocations | | 1.0 Shapeshifting | | 1.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 95 | 11 || 106 Cast: Sting | 60 | 9 || 69 Armour: Robe | 31 | 10 || 41 Dodge: Dodged | 42 | 6 || 48 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2280 | 2241 | 39 | 0 | 1934 | 3 | 760.0 | Dungeon | 2280 | 2241 | 39 | 0 | 1934 | 3 | 760.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1094 daAuts D:1: 950 daAuts D:3: 235 daAuts