Dungeon Crawl Stone Soup version 0.33-a0-221-g6c17059a10 (webtiles) character file. Game seed: 15752857205690074541 57 bezhaha the Apothecary (level 3, -3/24 HPs) Began as a Vampire Wanderer on Oct 8, 2024. Slain by a hobgoblin ... wielding a +4 morningstar (9 damage) ... on level 2 of the Dungeon. The game lasted 00:01:25 (806 turns). bezhaha the Apothecary (Vampire Wanderer) Turns: 806, Time: 00:01:26 Health: -3/24 AC: 3 Str: 13 XL: 3 Next: 73% Magic: 3/6 EV: 11 Int: 15 God: Gold: 14 SH: 0 Dex: 12 Spells: 6/7 levels left rFire . . . k - +3 whip rCold + . . (no shield) rNeg . . . e - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + c - +0 pair of boots Will ..... (no amulet) Stlth ++ a - ring of protection from cold HPRegen 0.44/turn (no ring) MPRegen 0.10/turn %: no passive effects @: healing quickly A: alive, fangs 3, see invisible, vampiric 2 a: Exsanguinate You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 14 gold pieces. Inventory: Hand Weapons k - a +3 whip (weapon) Missiles b - 5 javelins f - 2 curare-tipped darts j - 3 darts of dispersal m - 6 poisoned darts Armour c - a +0 pair of boots (worn) e - a +0 robe (worn) Jewellery a - a ring of protection from cold (left hand) Scrolls i - a scroll of enchant armour {unknown} l - a scroll of identify {unknown} n - a scroll of fear {unknown} Potions d - 2 potions of curing g - 2 potions of lignification {unknown} h - a potion of degeneration {unknown} Skills: - Level 1.5 Throwing - Level 2.1 Dodging - Level 1.5 Stealth * Level 2.5 Spellcasting * Level 1.6 Conjurations - Level 4.3 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 40% 1d5 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 24% 1d4 11% 1 Searing Ray Conj 12% 2d4 17% 2 Mephitic Cloud Conj/Alch/Air 7% N/A 28% 3 Fulminant Prism Conj/Alch 5% 3d6 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your natural rate of healing is slightly increased. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are afflicted with vampirism and can become a bat while bloodless. Message History The hobgoblin is severely wounded. The jackal closely misses you. The hobgoblin hits you. The jackal closely misses you. The hobgoblin barely misses you. You closely miss the hobgoblin. Your bite misses the hobgoblin. The hobgoblin is severely wounded. The jackal barely misses you. The hobgoblin hits you. You barely miss the hobgoblin. The hobgoblin is severely wounded. The jackal closely misses you. The hobgoblin hits you but does no damage. The jackal misses you. You closely miss the hobgoblin. The hobgoblin is severely wounded. The jackal barely misses you. The hobgoblin misses you. You hit the hobgoblin. You kill the hobgoblin! The jackal closely misses you. The jackal barely misses you. The jackal attacks as it pursues you! The jackal barely misses you. You see here a hobgoblin corpse. You miss the jackal. The jackal barely misses you. The jackal closely misses you. You barely miss the jackal. The jackal barely misses you. You hit the jackal but do no damage. The jackal closely misses you. x2 You barely miss the jackal. The jackal bites you. You whack the jackal! You kill the jackal! The hobgoblin hits you with a +4 morningstar! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Unknown command. You are too injured to fight recklessly! Casting: Sting (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin, wielding a +4 morningstar (71% to hit) The sting hits the hobgoblin but does no damage. The hobgoblin is poisoned. The hobgoblin hits you with a +4 morningstar! You die... ## ... .... ....[.?#.# .⌠...⌠. .......#.####........ .......#.#.@.⌠...>... .![....#.#g##.......! .......#.#S# .⌠...⌠. ......#...####.....# #.............# ####...".....$..## #...........)...# #....############ #............. You could see a hobgoblin (poisoned) and a ball python. Vanquished Creatures 2 adders (D:2) A dart slug (D:1) 2 endoplasms (D:1) 6 goblins 4 hobgoblins 4 jackals (D:2) 2 ball pythons (D:1) 5 bats (D:1) 5 frilled lizards (D:1) 3 kobolds (D:1) 4 rats 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bezhaha the Vampire Wanderer began the quest for the Orb. 0 | D:1 | bezhaha set off with the following items: a +0 club, 5 | javelins, a +0 pair of boots, a potion of curing, a +0 | robe, 2 curare-tipped darts; and the following spell | memorised: Sting; and the following spells available to | memorise: Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 151 | D:1 | Reached XP level 2. HP: 16/19 MP: 0/4 265 | D:1 | Reached skill level 1 in Conjurations 377 | D:1 | Found a faded altar of an unknown god. 545 | D:1 | Gained mutation: You are afflicted with vampirism and can | become a bat while bloodless. [Vampire growth] 545 | D:1 | Reached XP level 3. HP: 24/24 MP: 4/6 806 | D:2 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_orchard, layout_rooms, shapermc_ecumenical_altar_acropolis D:2: layout_basic, serial_shops, shop, grunt_ministairs_2, chequers_serial_rivers_marsh Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 1 | 1.6 Spellcasting | 2 | 2.5 Throwing | | 1.5 Dodging | | 2.1 Stealth | | 1.5 Alchemy | | 4.3 Action || total ---------------------------++------- Melee: Club || 32 Bite || 4 Whip || 38 Cast: Sting || 39 Armour: Robe || 57 Dodge: Dodged || 63 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 818 | 807 | 11 | 0 | 597 | 2 | 409.0 | Dungeon | 818 | 807 | 11 | 0 | 597 | 2 | 409.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 676 daAuts D:2: 142 daAuts