Dungeon Crawl Stone Soup version 0.33-a0-226-g4eba2d974d (webtiles) character file. Game seed: 12573135754561537549 53 bezhaha the Magician (level 3, 0/25 (27) HPs) Began as a Vampire Wanderer on Oct 11, 2024. Slain by a gnoll ... wielding a +0 flail of draining (11 damage) ... on level 2 of the Dungeon. The game lasted 00:01:40 (1515 turns). bezhaha the Magician (Vampire Wanderer) Turns: 1515, Time: 00:01:40 HP: 0/25 (27) AC: 3 Str: 11 XL: 3 Next: 62% MP: 1/8 EV: 9 Int: 17 God: Gold: 61 SH: 6 Dex: 12 Spells: 9/10 levels left rFire . . . g - staff of conjuration rCold . . . e - +2 buckler rNeg . . . d - +0 robe rPois . (no helmet) rElec . b - +0 cloak rCorr . (no gloves) SInv + (no boots) Will +.... (no amulet) Stlth ++ h - ring of willpower HPRegen 0.44/turn (no ring) MPRegen 0.11/turn %: no passive effects @: very slightly contaminated, healing quickly, lightly drained A: alive, fangs 3, see invisible, vampiric 2 a: Exsanguinate You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 61 gold pieces. Inventory: Hand Weapons a - a +0 dagger Armour b - a +0 cloak (worn) d - a +0 robe (worn) e - a +2 buckler (worn) Magical Staves g - a staff of conjuration (weapon) Jewellery f - a ring of fire h - a ring of willpower (left hand) Scrolls c - a scroll of teleportation Potions i - a potion of heal wounds {unknown} Skills: - Level 1.7 Fighting - Level 1.0 Armour - Level 1.5 Stealth + Level 2.2 Shields + Level 4.2 Spellcasting - Level 1.1 Alchemy You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 32% 1d5 17% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 7% N/A 50% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your natural rate of healing is slightly increased. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are afflicted with vampirism and can become a bat while bloodless. Message History A gnoll comes into view. It is wielding a +0 flail of draining. The gnoll shouts! A bat comes into view. A gnoll comes into view. It is wielding a +0 club. An endoplasm comes into view. A jackal comes into view. The bat moves out of view. You feel a surge of power! The sting hits the gnoll. The gnoll is poisoned. The gnoll is lightly wounded. You feel a surge of power! The sting misses the gnoll. You feel a surge of power! You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. You feel a surge of power! You miscast Sting. Nothing appears to happen. The gnoll hits you with a +0 flail of draining. You feel drained. You feel a surge of power! The sting hits the gnoll. The gnoll looks even sicker. The gnoll is lightly wounded. You block the gnoll's attack. You feel a surge of power! The sting hits the gnoll. The gnoll looks even sicker. The gnoll is moderately wounded. The gnoll barely misses you. You feel a surge of power! You miscast Sting. Nothing appears to happen. The gnoll hits you with a +0 flail of draining! You feel drained. You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. A gnoll comes into view. It is wielding a +0 club. Casting: Sting (safe; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 17% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail of draining (severely wounded, very poisoned, 72% to hit) You feel a surge of power! The sting hits the gnoll. The gnoll looks as sick as possible! The gnoll is almost dead. The gnoll hits you with a +0 flail of draining! You die... #...hg. ....J.. ########## ....... #........# ..g.... #........# ##....... ##......... #........ ..........# # ######.#.# ##........# #.###...g....# ....†.#.## .#..@gJ####.### #.†.#.#.###.....#### ##.# ..###.....#...## #..# ...## #.#......#######.## ....###.#....#......##.# .....##...#...#####....## .....###....#.######....######## ......[....................†...# ............####...............# You could see 2 gnolls and an endoplasm. Vanquished Creatures A gnoll (D:1) An adder (D:2) 3 ball pythons (D:2) 6 bats 5 endoplasms A hobgoblin (D:2) 4 jackals (D:1) 2 quokkas (D:1) 2 kobolds (D:1) 8 rats (D:1) 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bezhaha the Vampire Wanderer began the quest for the Orb. 0 | D:1 | bezhaha set off with the following items: a +0 dagger, a +0 | cloak, a scroll of teleportation, a +0 robe, a +2 buckler; | and the following spell memorised: Sting; and the following | spells available to memorise: Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 4/4 211 | D:1 | Reached XP level 2. HP: 19/22 MP: 3/6 771 | D:1 | Gained mutation: You are afflicted with vampirism and can | become a bat while bloodless. [Vampire growth] 771 | D:1 | Reached XP level 3. HP: 27/27 MP: 6/8 1013 | D:1 | Reached skill level 4 in Spellcasting 1515 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_hall], layout_rooms, chequers_jeans, minmay_misc_feat_ornament D:2: layout_rooms, dreamdust_wishing_well, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Shields | 2 | 2.2 Spellcasting | 4 | 4.2 Fighting | | 1.7 Armour | | 1.0 Stealth | | 1.5 Alchemy | | 1.1 Action || total ---------------------------++------- Melee: Dagger || 17 Bite || 1 Staff || 3 Cast: Sting || 71 Armour: Robe || 30 Dodge: Dodged || 29 Block: Buckler || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1515 | 1464 | 51 | 0 | 1220 | 2 | 757.5 | Dungeon | 1515 | 1464 | 51 | 0 | 1220 | 2 | 757.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1228 daAuts D:2: 286 daAuts