Dungeon Crawl Stone Soup version 0.33-a0-247-g0bf80241f6 (webtiles) character file. Game seed: 7815147462787870805 37 bezhaha the Sneak (level 3, -1/24 HPs) Began as a Vampire Wanderer on Oct 15, 2024. Slain by a gnoll ... wielding a +0 flail (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:57 (724 turns). bezhaha the Sneak (Vampire Wanderer) Turns: 724, Time: 00:01:57 Health: -1/24 AC: 3 Str: 8 XL: 3 Next: 21% Magic: 16/16 EV: 10 Int: 20 God: Gold: 40 SH: 0 Dex: 12 Spells: 3/7 levels left rFire . . . a - +2 dagger rCold . . . (no shield) rNeg . . . e - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . l - +0 pair of gloves SInv + (no boots) Will ..... (no amulet) Stlth ++ k - ring of magical power HPRegen 0.44/turn (no ring) MPRegen 0.15/turn %: no passive effects @: healing quickly A: alive, fangs 3, see invisible, vampiric 2 a: Exsanguinate You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 40 gold pieces. Inventory: Hand Weapons a - a +2 dagger (weapon) b - a +0 vampiric short sword Armour e - a +0 robe (worn) l - a +0 pair of gloves (worn) Jewellery k - a ring of magical power (left hand) Scrolls g - a scroll of enchant armour {unknown} h - a scroll of acquirement {unknown} i - a scroll of identify {unknown} j - a scroll of blinking {unknown} Potions c - a potion of lignification {unknown} d - 2 potions of attraction f - a potion of curing {unknown} m - a potion of haste {unknown} n - a potion of degeneration {unknown} Skills: - Level 1.5 Armour - Level 1.1 Dodging - Level 3.0 Stealth - Level 1.0 Shields + Level 2.7 Spellcasting * Level 1.7 Summonings * Level 1.4 Ice Magic - Level 1.0 Evocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 36% N/A 7% 1 b - Summon Ice Beast Ice/Summ 9% N/A 22% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 2% N/A 41% 3 Teleport Other Tloc 2% N/A 41% 3 Flame Wave Conj/Fire 2% 2d4 82% 4 Sticky Flame Fire/Alch 2% 2d4 82% 4 Dispersal Tloc 1% N/A 100% 6 Gell's Gavotte Tloc 1% 2d(11-17) 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your natural rate of healing is slightly increased. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are afflicted with vampirism and can become a bat while bloodless. Message History The endoplasm misses you. You hit the endoplasm. You kill the endoplasm! No target in view! HP restored. n - a purple potion Found a robe. No target in view! You see here a +0 robe. A gnoll comes into view. It is wielding a +0 flail. The gnoll shouts! You hear a shout! A gnoll comes into view. It is wielding a +0 halberd. The gnoll moves out of view. A gnoll is nearby! This spell is extremely dangerous to cast! You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'b'. You have nothing you can fire or use right now. Unknown command. Okay, then. You hit the gnoll. The gnoll is lightly wounded. The gnoll completely misses you. You hit the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 flail. You barely miss the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 flail! You hit the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * You hit the gnoll. The gnoll is almost dead. The gnoll barely misses you. You closely miss the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 flail. You die... ##..# ##)......## #.#.#..# ##.# ##.....## #......# #.# ##...## #..###.# #.# ##+## #..# #.# #.# #..###.# #.# ###.##### #......# #.# g.......# ##.##### #.# #g# #[# #.. #@####.# #......# ######## You could see a gnoll. Vanquished Creatures A dart slug (D:1) A ball python (D:1) 2 bats (D:1) 3 endoplasms A giant cockroach (D:1) 3 goblins 2 hobgoblins 7 jackals (D:1) 3 kobolds (D:1) A quokka (D:1) A frilled lizard (D:1) 4 rats (D:1) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bezhaha the Vampire Wanderer began the quest for the Orb. 0 | D:1 | bezhaha set off with the following items: a +2 dagger, a | potion of heal wounds, a +0 buckler, a potion of | attraction, a +0 robe; and the following spell memorised: | Summon Small Mammal; and the following spells available to | memorise: Summon Ice Beast. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 48 | D:1 | Reached XP level 2. HP: 13/19 MP: 5/5 136 | D:1 | Reached skill level 1 in Ice Magic 502 | D:1 | Gained mutation: You are afflicted with vampirism and can | become a bat while bloodless. [Vampire growth] 502 | D:1 | Reached XP level 3. HP: 22/24 MP: 6/6 719 | D:2 | Learned a level 3 spell: Summon Ice Beast 724 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_single_sparkle, layout_rooms D:2: layout_loops_corners Skill XL: | 1 2 | ---------------+-------+----- Ice Magic | 1 | 1.4 Armour | | 1.5 Dodging | | 1.1 Stealth | | 3.0 Shields | | 1.0 Spellcasting | | 2.7 Summonings | | 1.7 Evocations | | 1.0 Action || total ---------------------------++------- Melee: Dagger || 105 Bite || 7 Cast: Summon Small Mamm || 5 Use: Potion || 1 Stab: Sleeping || 2 Armour: Robe || 61 Dodge: Dodged || 57 Block: Buckler || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 726 | 718 | 8 | 0 | 462 | 2 | 363.0 | Dungeon | 726 | 718 | 8 | 0 | 462 | 2 | 363.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 636 daAuts D:2: 90 daAuts