bezhaha Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (3, -15, D:1) a +0 club (10, -8, D:1) a +0 mace (15, -5, D:1) a bat corpse (skeletalised by now) (20, -10, D:1) a +0 short sword 2 stones (21, -16, D:1) a frilled lizard skeleton (21, 11, D:1) a river rat skeleton (23, -18, D:1) a +0 dagger a goblin corpse (skeletalised by now) (32, 0, D:1) a +0 club a kobold corpse (skeletalised by now) (42, -4, D:1) a +0 sling (46, 7, D:1) a ball python corpse (skeletalised by now) (49, -20, D:1) a +0 dagger (49, 18, D:1) a +0 short sword (51, -17, D:1) a +0 club (55, 30, D:1) a +0 whip 5 stones Level 2 of the Dungeon [Shop] Wairukes's One-of-a-Kind Rings the ring "Xyrae" {^Drain rC+ Int+3 Dex+8 Slay+2} (1015 gold) [ring of dexterity] Int+3: It affects your intelligence (+3). Dex+8: It affects your dexterity (+8). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rC+: It protects you from cold. ^Drain: It drains your maximum health when unequipped. the ring of Accord {rPois Str+4 Int-2 Dex+3 SInv} (477 gold) [ring of see invisible] Str+4: It affects your strength (+4). Int-2: It affects your intelligence (-2). Dex+3: It affects your dexterity (+3). rPois: It protects you from poison. SInv: It lets you see invisible. a +3 ring of slaying (273 gold) the ring "Meol" {rC- rN+ EV+6 Str+4 Stlth+} (785 gold) [ring of evasion] EV+6: It affects your evasion (+6). Str+4: It affects your strength (+4). rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. a +3 ring of strength (130 gold) a +8 ring of intelligence (715 gold) a +9 ring of strength (1014 gold) the ring of the Three Things {rElec EV+5 SH+5} (877 gold) [ring of evasion] EV+5: It affects your evasion (+5). rElec: It insulates you from electricity. SH+5: It affects your SH (+5). (0, 0, D:2) a +0 mace (4, -22, D:2) a quokka skeleton (5, -14, D:2) a +0 sling (5, -13, D:2) a +0 club (6, -26, D:2) a +0 quarterstaff (9, -17, D:2) a +0 scythe a +0 robe (26, 5, D:2) a +0 short sword Level 3 of the Dungeon (1, 0, D:3) a +0 hand axe a +0 ring mail the human corpse of Terence a bat corpse (5, -1, D:3) a +0 ring mail (10, -3, D:3) a ball python corpse (13, 2, D:3) a +0 club an orc corpse (15, 5, D:3) a rat corpse (15, 8, D:3) a +0 hand axe (18, 6, D:3) a potion of mutation (21, 10, D:3) a bat corpse (21, 13, D:3) a dart slug corpse (25, 11, D:3) an adder corpse (26, 17, D:3) a +0 club a gnoll corpse