Dungeon Crawl Stone Soup version 0.33-a0-1405-g4de08de1f5 (webtiles) character file. Game seed: 18376965286224274815 0 bezhaha the Vexing (level 1, 0/11 HPs) Began as a Poltergeist Enchanter on Apr 16, 2025. Slain by a kobold ... wielding a +0 whip (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:07 (33 turns). bezhaha the Vexing (Poltergeist Enchanter) Turns: 33, Time: 00:00:08 Health: 0/11 AC: 2 Str: 4 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 4/4 levels left rFire . . . a - +1 dagger rCold + . . (no offhand) rNeg + + + b - +1 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth +++ (no amulet) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +1 cloak (haunted) Scrolls d - a scroll of identify {unknown} Potions c - 2 potions of invisibility Skills: + Level 1.1 Short Blades - Level 2.1 Dodging + Level 4.4 Stealth + Level 2.0 Spellcasting + Level 4.4 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 16% N/A 10% 3 Tukima's Dance Hex 16% N/A 10% 3 Ensorcelled Hibernation Hex/Ice 18% N/A 12% 2 Dazzling Flash Hex/Fire 18% N/A 24% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History Press ? for a list of commands and other information. Found a spear. Found a staircase leading out of the dungeon. Unknown command. You see here a +0 spear. You reach down and open the gate. Found a stone staircase leading down. There is an open gate here. d - a scroll labelled UHUERPH EMIRR No target in view! A kobold comes into view. It is wielding a +0 whip. The kobold shouts! A kobold is nearby! A kobold is nearby! The kobold hits you with a +0 whip. You closely miss the kobold. The kobold barely misses you. You closely miss the kobold. The kobold hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the kobold. The kobold misses you. You hit the kobold. The kobold is moderately wounded. The kobold barely misses you. You barely miss the kobold. The kobold is moderately wounded. You hit the kobold but do no damage. The kobold is moderately wounded. The kobold hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You hit the kobold. The kobold is heavily wounded. The kobold closely misses you. You hit the kobold but do no damage. The kobold is heavily wounded. The kobold barely misses you. You barely miss the kobold. The kobold is heavily wounded. The kobold hits you with a +0 whip. You die... #.# ###.###### ##........# #....####.# .....####.# '##.....#.######## ..#..............# ..#.....#.######.# ..#...###.# #@# ..#.......# #K# +##..###### ... ....# ##.## ####+# #.# #.# #.# #.# You could see a kobold. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bezhaha the Poltergeist Enchanter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 33 | D:1 | Slain by a kobold Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_windows_large_door, layout_loops_corners Action || total ---------------------------++------- Melee: Dagger || 9 Armour: Skin || 4 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 32 | 32 | 0 | 0 | 21 | 1 | 32.0 | Dungeon | 32 | 32 | 0 | 0 | 21 | 1 | 32.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 32 daAuts