bezhaha Level 1 of the Dungeon (3, -7, D:1) a bat corpse (skeletalised by now) (4, -23, D:1) a hobgoblin corpse (skeletalised by now) (5, -15, D:1) a +0 club (8, -18, D:1) a +0 whip (9, -23, D:1) 8 stones (10, -10, D:1) a +0 mace (11, -24, D:1) 5 stones (17, -12, D:1) a rat corpse (skeletalised by now) (31, -13, D:1) a quokka skeleton (54, -16, D:1) 8 stones Level 2 of the Dungeon (8, -6, D:2) 4 poisoned darts (13, -9, D:2) a +0 falchion (21, -24, D:2) a quokka corpse (skeletalised by now) (33, -5, D:2) a +0 whip (37, 9, D:2) a +0 ring mail (39, -1, D:2) a +0 dagger a goblin skeleton (39, 15, D:2) a stone (58, -3, D:2) 3 poisoned darts Level 3 of the Dungeon [Shop] Kedaodoh's Antique Weapon Emporium a +3 heavy sling (394 gold) a +0 whip (50 gold) a +0 quarterstaff (100 gold) the +7 Spriggan's Knife {stab, EV+4 Stlth+} (1272 gold) Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV+4: It affects your evasion (+4). Stlth+: It makes you more stealthy. a +0 heavy hand axe (148 gold) a +0 morningstar (120 gold) a +0 hand axe (60 gold) the +12 glaive of Prune {freeze, Prune} (1700 gold) Prune: It halves damage taken while paralysed, petrified or unconscious. (5, -26, D:3) a scroll of identify Level 6 of the Dungeon (2, -2, D:6) a +0 chain mail (9, 5, D:6) an iguana corpse