bgiannan Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (6, -25, D:1) a +0 dagger a +0 dagger (8, -26, D:1) a +0 dagger (11, -34, D:1) a +1 dagger of distortion {!w} (19, 5, D:1) a +0 club (20, -32, D:1) a +0 dagger (22, -5, D:1) a +0 short sword (35, -38, D:1) a +0 flail (35, -36, D:1) a +0 club (36, -36, D:1) 17 arrows Level 2 of the Dungeon [Shop] Zour's General Store a +0 trident (35 gold) a +0 pair of gloves (45 gold) the +6 flail of Kismet {spect, *Noise Int+2 Dex+8} (632 gold) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Int: It affects your intelligence (+2). Dex: It affects your dexterity (+8). *Noise: It may make noises in combat. a scroll of fear (35 gold) 13 sling bullets (65 gold) a scroll of enchant weapon (75 gold) a potion of degeneration (10 gold) a +0 hand axe (30 gold) [Shop] Vemofano's Assorted Antiques a scroll of identify (42 gold) a scroll of acquirement (1092 gold) a +0 spear (63 gold) a scroll of fear (73 gold) a scroll of identify (42 gold) a scroll of identify (42 gold) a scroll of vulnerability (157 gold) a condenser vane (840 gold) a scroll of acquirement (1092 gold) a scroll of identify (42 gold) [Shop] Jenun's General Store a scroll of identify (24 gold) 15 stones (18 gold) 13 arrows (31 gold) a potion of curing (36 gold) a +2 scimitar of electrocution (264 gold) a +0 falchion (36 gold) 18 bolts (43 gold) (0, 0, D:2) a +0 club (3, 2, D:2) a +0 dagger (3, 30, D:2) a +0 dagger (34, 12, D:2) a +0 club (46, 22, D:2) a +3 dagger (48, 9, D:2) a +0 leather armour (51, -6, D:2) a +0 flail Level 3 of the Dungeon (7, 2, D:3) a +0 robe (13, 28, D:3) a +0 quarterstaff (15, 27, D:3) a jackal corpse (16, 27, D:3) a jackal corpse a jackal corpse (33, 33, D:3) a +0 club (49, 15, D:3) a +0 whip (still there?) a +0 spear (still there?) (50, 16, D:3) 11 gold pieces (51, 12, D:3) a +0 ring mail