bgiannan Level 1 of the Dungeon (0, 0, D:1) a +0 buckler (5, 0, D:1) 22 stones (8, 5, D:1) 26 stones (17, 1, D:1) a +0 club a +0 whip (20, -16, D:1) a +0 dagger (20, -14, D:1) a +0 barding (21, -41, D:1) a +0 club (24, 4, D:1) a +0 dagger (40, -13, D:1) 14 stones (42, -4, D:1) a +0 mace (43, 8, D:1) a +0 club (49, -7, D:1) a +0 club (53, -6, D:1) a +0 club (54, -28, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 20 stones (2, 0, D:2) a potion of heal wounds Level 3 of the Dungeon (0, 0, D:3) a ball python corpse (skeletalised by now) a quokka corpse (skeletalised by now) (0, 5, D:3) the +10 dagger "Lunk" {antimagic, *Corrode rElec rPois rF+++} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. rF: It renders you almost immune to fire. rElec: It insulates you from electricity. rPois: It protects you from poison. *Corrode: It may corrode you when you take damage. a hobgoblin corpse (skeletalised by now) (1, 6, D:3) a +0 leather armour a +0 ring mail (9, 9, D:3) a +0 club (19, 9, D:3) a +0 dagger a kobold corpse (20, 9, D:3) a +0 club (20, 11, D:3) a worm corpse (21, 7, D:3) a +0 dagger a +0 hunting sling 5 poisoned darts a kobold corpse