bhz Level 1 of the Dungeon (0, 0, D:1) a +0 club (0, 1, D:1) a +0 dagger 2 stones (0, 13, D:1) 6 stones (11, -11, D:1) a +0 dagger (19, -13, D:1) a +0 leather armour (25, 18, D:1) a +0 arbalest (41, 11, D:1) 6 poisoned darts (41, 14, D:1) a +0 animal skin Level 2 of the Dungeon (6, 19, D:2) a +0 sling (6, 33, D:2) the +8 hand axe of Shrieking Offence {freeze, ^Contam +Blink rF+ rC++} rF+: It protects you from fire. rC++: It greatly protects you from cold. +Blink: It lets you blink. ^Contam: It causes magical contamination when unequipped. (22, 9, D:2) a Necronomicon (26, -4, D:2) a +0 sling (31, 19, D:2) a +0 short sword a stone (37, 19, D:2) a +0 ring mail (53, 15, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) Great Wizards, Vol. VII (1, 4, D:3) a +0 club (2, -3, D:3) 7 stones (14, -13, D:3) a +0 sling (14, 6, D:3) a +4 vampiric dagger a +0 leather armour (14, 7, D:3) a +0 leather armour (17, -5, D:3) 3 stones (19, -8, D:3) a +0 hand axe (20, -8, D:3) a +0 dagger (21, -7, D:3) a +0 dagger (33, -22, D:3) a +2 whip of draining (38, -17, D:3) a +0 dagger a +0 scale mail (39, 8, D:3) a +0 club (55, 0, D:3) 5 stones Level 4 of the Dungeon (0, 0, D:4) 17 gold pieces (0, 5, D:4) a +0 leather armour a +0 short sword