Dungeon Crawl Stone Soup version 0.33.0-4-g1c0d958e09 (webtiles) character file. Game seed: 17703408321909494962 33 bignoob the Magician (level 3, -4/25 HPs) Began as a Djinni Conjurer on May 4, 2025. Slain by Edmund ... wielding a +3 flail of protection (12 damage) ... on level 5 of the Dungeon. The game lasted 00:01:32 (471 turns). bignoob the Magician (Djinni Conjurer) Turns: 471, Time: 00:01:32 Health: -4/25 AC: 4 Str: 6 XL: 3 Next: 47% Gold: 36 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . g - +1 pair of gloves SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-5 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 126 gold pieces. You spent 90 gold pieces at shops. Inventory: Armour a - a +0 robe (worn) g - a +1 pair of gloves (worn) (You found it on level 2 of the Dungeon) Scrolls f - a scroll of fog i - a scroll of noise j - a scroll of fear k - a scroll of teleportation Potions b - a potion of curing {unknown} c - a potion of might e - a potion of magic {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations + Level 4.1 Hexes + Level 4.1 Summonings + Level 4.1 Necromancy + Level 4.1 Translocations + Level 4.1 Forgecraft + Level 4.1 Fire Magic + Level 4.1 Ice Magic + Level 4.1 Air Magic + Level 4.1 Earth Magic + Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 e - Foxfire Conj/Fire 84% 2x1d8 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Zot: 26926 Temple: D:4-7 Altars: Shops: D:1 [ D:3 ? Annotations: D:5 Edmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Unknown command. The magic dart hits Edmund. Edmund is lightly wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The magic dart hits Edmund but does no damage. Edmund is lightly wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Location (3, -4) Aim: Edmund, wielding a +3 flail of protection and wearing a +0 ring mail (lightly wounded, 81% to hit) You focus your ray upon Edmund. The searing ray hits Edmund. Edmund is moderately wounded. (Press . to maintain the ray.) The searing ray misses Edmund. The searing ray misses Edmund. The searing ray hits Edmund but does no damage. Edmund is moderately wounded. You finish channelling your searing ray. Edmund grinds his teeth, and then sighs. Edmund hits you with a +3 flail of protection. * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Location (0, -1) Aim: Edmund, wielding a +3 flail of protection and wearing a +0 ring mail (moderately wounded, 81% to hit) You focus your ray upon Edmund. The searing ray hits Edmund but does no damage. Edmund is moderately wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Edmund hits you with a +3 flail of protection! You die... Edmund says, "That'll show my brother!" #......# .# #... #......# ##.# #...### . #####..###).# #...:###..# ##..##.##### ##.?....# ##........###.[).#### #........#...#.## #..........###.# #.......<### #.# #......(@# #.. #.......@# #.. #...(....... #..# ####.####...# ... ..<.. ..)# ...........# ........##... .... .... ... You could see Edmund. Vanquished Creatures A gnoll (D:1) 2 dart slugs (D:1 D:4) A ribbon worm (D:4) An orc (D:5) An endoplasm (D:1) 2 hobgoblins (D:2) 2 quokkas (D:1) 3 ball pythons (D:1 D:2) 2 bats (D:1) A goblin (D:1) A kobold (D:1) 3 rats (D:1 D:2) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bignoob the Djinni Conjurer began the quest for the Orb. 0 | D:1 | bignoob set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 115 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 215 | D:1 | Found Wabush's Antique Armour Shoppe. 219 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 219 | D:1 | Learned a level 1 spell: Foxfire 251 | D:2 | Reached skill level 4 in Spellcasting 251 | D:2 | Reached skill level 4 in Conjurations 251 | D:2 | Reached skill level 4 in Hexes 251 | D:2 | Reached skill level 4 in Summonings 251 | D:2 | Reached skill level 4 in Necromancy 251 | D:2 | Reached skill level 4 in Translocations 251 | D:2 | Reached skill level 4 in Forgecraft 251 | D:2 | Reached skill level 4 in Fire Magic 251 | D:2 | Reached skill level 4 in Ice Magic 251 | D:2 | Reached skill level 4 in Air Magic 251 | D:2 | Reached skill level 4 in Earth Magic 251 | D:2 | Reached skill level 4 in Alchemy 372 | D:3 | Found Mefro's Magic Scroll Shop. 379 | D:3 | Bought a scroll of identify for 20 gold pieces 379 | D:3 | Bought a scroll of fear for 40 gold pieces 379 | D:3 | Bought a scroll of teleportation for 30 gold pieces 398 | D:5 | Entered Level 5 of the Dungeon 437 | D:5 | Noticed Edmund 470 | D:5 | HP: 10/25 [Edmund/+3 flail of protection (6)] 471 | D:5 | Slain by Edmund Illustrated notes Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 40 Searing Ray || 4 Use: Scroll || 4 Armour: Robe || 2 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 469 | 438 | 31 | 0 | 316 | 5 | 93.8 | Dungeon | 469 | 438 | 31 | 0 | 316 | 5 | 93.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 248 daAuts D:2: 122 daAuts D:5: 72 daAuts D:3: 13 daAuts D:4: 11 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 9.6 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 9.6 +-------+-------+-------+-------+-------+----------------------