bimbombam Level 1 of the Dungeon (0, 0, D:1) a +0 short sword a stone (2, 3, D:1) a +0 dagger 5 stones (8, -1, D:1) a +0 dagger (8, 12, D:1) a +0 ring mail (24, 5, D:1) a +0 dagger (26, -11, D:1) a +0 dagger 4 stones (28, 45, D:1) a +0 dagger (31, 28, D:1) a +0 hand axe (33, 39, D:1) a +0 spear (34, 1, D:1) 3 stones (44, 47, D:1) a +0 sling (48, 6, D:1) 3 stones Level 2 of the Dungeon (0, 0, D:2) a +0 mace (11, 20, D:2) 8 stones (17, -14, D:2) 5 stones (27, -2, D:2) a +0 whip of draining Level 3 of the Dungeon (0, 0, D:3) a +0 war axe (9, 3, D:3) a +0 dagger 4 stones a +0 spear (10, 3, D:3) a +0 flail a +0 spear (28, 5, D:3) 4 stones (29, 33, D:3) a +0 dagger (30, 16, D:3) a +0 club (31, 16, D:3) a +0 dagger (32, 28, D:3) a +0 leather armour (36, 3, D:3) a +2 heavy hand axe a +0 short sword a +0 chain mail a +0 short sword (37, 3, D:3) a +0 war axe a +0 leather armour a +0 hand axe (42, 4, D:3) 8 stones (51, -2, D:3) a +0 buckler (53, 9, D:3) a +0 spear Level 4 of the Dungeon (2, 0, D:4) a +0 falchion an orc corpse (skeletalised by now) (16, 2, D:4) a +0 dagger 2 stones (19, 1, D:4) a +0 dagger (35, -6, D:4) a +0 mace a +0 ring mail a +0 whip (36, -7, D:4) a +0 dagger (36, -6, D:4) a +0 whip a +0 leather armour (36, -5, D:4) a +0 short sword 5 stones (36, 18, D:4) 2 stones (37, -10, D:4) a +0 dagger (37, -7, D:4) a +0 club (37, -6, D:4) a +0 whip (38, -6, D:4) a +0 mace (39, -15, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) 18 gold pieces (4, -18, D:5) a +0 sling (4, -6, D:5) a +0 spear of venom (5, 1, D:5) the +3 leather armour of a bazaar {-Tele Drain +Inv rF++} rF: It greatly protects you from fire. +Inv: It lets you turn invisible. -Tele: It prevents most forms of teleportation. Drain: It drains your maximum health when unequipped. (unseen) (6, -1, D:5) a +0 short sword a +0 chain mail a potion of mutation (6, 2, D:5) an atropa-tipped dart (6, 4, D:5) an atropa-tipped dart (9, -9, D:5) an adder corpse (23, -24, D:5) a water moccasin corpse (30, -4, D:5) 7 stones the Ecumenical Temple