bimbombam Level 1 of the Dungeon (0, 0, D:1) a +0 long sword (11, 0, D:1) a +0 hand axe (16, -7, D:1) a +0 scale mail (22, -21, D:1) a +0 short sword (29, -17, D:1) a +0 dagger (31, 2, D:1) 6 stones (34, 1, D:1) a +0 whip a +0 dagger 7 stones (36, -25, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 sling (3, 28, D:2) 5 stones (8, 23, D:2) a +0 pair of boots (11, -9, D:2) a +0 dagger a stone (12, 34, D:2) a +0 whip (19, 11, D:2) a +0 falchion (21, 23, D:2) a large rock (22, 20, D:2) a +0 short sword (34, -12, D:2) a +0 club 4 stones (38, 30, D:2) a +0 short sword (42, 28, D:2) a +0 short sword (45, 2, D:2) a +0 club (52, -17, D:2) a +0 short sword (59, -19, D:2) 5 stones Level 3 of the Dungeon (8, -11, D:3) a +0 whip a +0 flail a +0 ring mail a +0 whip a +0 whip a +0 leather armour (15, -14, D:3) a +0 robe (17, -9, D:3) a +0 club (25, 3, D:3) a +1 cloak (41, -21, D:3) a +1 short sword of venom a +0 war axe a +0 short sword an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (44, 16, D:3) 4 stones (48, -7, D:3) a +0 scale mail (50, 3, D:3) 2 stones Level 4 of the Dungeon (0, 0, D:4) a +0 club a +0 sling (2, 2, D:4) an adder corpse (5, 1, D:4) a +0 ring mail (7, -13, D:4) a +0 club a kobold corpse (7, -12, D:4) a ball python corpse (9, -18, D:4) a +0 dagger (11, 3, D:4) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (16, -10, D:4) a +3 leather armour (18, 7, D:4) a +0 scale mail (23, -10, D:4) a ring of poison resistance