Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 15681820538979810299 (custom seed) 107 bimbombam the Conjurer (level 4, 0/27 HPs) Began as an Octopode Conjurer on Jan 7, 2024. Slain by a gnoll ... wielding a +0 spear (9 damage) ... on level 2 of the Dungeon. The game lasted 00:03:48 (2031 turns). bimbombam the Conjurer (Octopode Conjurer) Turns: 2031, Time: 00:03:49 Health: 0/27 AC: 1 Str: 12 XL: 4 Next: 86% Magic: 4/7 EV: 13 Int: 22 God: Gold: 85 SH: 0 Dex: 10 Spells: 6/7 levels left rFire . . . g - +4 glaive "Seeck" {venom, Will+} rCold . . . (shield currently unavailable) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . e - +6 ring of strength rCorr . (no ring) SInv . (no ring) Will +.... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 85 gold pieces. Inventory: Hand Weapons g - the +4 glaive "Seeck" (weapon) {venom, Will+} (You acquired it on level 2 of the Dungeon) Will: It increases your willpower. Jewellery e - a +6 ring of strength (left tentacle) j - an amulet of the acrobat Scrolls b - 2 scrolls of magic mapping {unknown} d - a scroll of identify {unknown} f - a scroll of silence {unknown} h - a scroll of brand weapon {unknown} i - a scroll of vulnerability {unknown} Potions a - a potion of magic c - 2 potions of curing {unknown} Skills: * Level 0.7 Polearms - Level 2.0 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting + Level 5.9 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 56% 2d6 1% 2 Dazzling Flash Conj/Hex 30% N/A 12% 3 Apportation Tloc 4% N/A 14% 1 Slow Hex 8% N/A 14% 1 Confusing Touch Hex 2% N/A 38% 3 Vampiric Draining Necr 2% 2d6 38% 3 Fulminant Prism Conj/Hex 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 38% 4 Alistair's Intoxication Tmut/Pois 1% N/A 98% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You now have 85 gold pieces (gained 9). 2 gnolls come into view. You reach to attack! The helpless gnoll fails to defend itself. You slash the gnoll! The gnoll is poisoned. The gnoll is severely wounded. The gnoll hits you with a +0 whip! You slash the gnoll! You kill the gnoll! The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll shouts! You hear a shout! x2 You reach to attack! You barely miss the gnoll. The gnoll is moderately wounded. The gnoll hits you from afar with a +0 spear! The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * A gnoll comes into view. It is wielding a +0 flail. You are too injured to fight recklessly! You are too injured to fight recklessly! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (moderately wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is moderately wounded. The gnoll misses you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll barely misses you. You are too injured to fight recklessly! Reach: g) +4 glaive "Seeck" {venom, Will+} Press: ? - help, Dir - move target, f/p - gnoll Aim: a gnoll, wielding a +0 spear (heavily wounded, about 44% to evade the +4 glaive "Seeck") You reach to attack! You barely miss the gnoll. The gnoll is heavily wounded. The gnoll hits you from afar with a +0 spear! You die... ##.......## ##.###.# #.#~.~# ##.....## ### #># #.##~~~ ##...## ..# #(##### ##+# .## #.# #.# #. #รท# #.# #. #.##### ######.########### #.##... ........##.......# #.##.## .........#.#####@# #.##.## ........##.# #.# #...... ...........# #g# ####.## .....#.###.# #.g.g# #.# .....#.# #.# #.#### #.## .....#(# #.. ..# #... ....##.# #### ### #### ######.# #.# #### You could see 2 gnolls. Vanquished Creatures Jessica (D:2) Terence (D:2) An adder (D:2) A gnoll (D:2) A dart slug (D:1) 3 endoplasms (D:2) 3 hobgoblins 2 kobolds (D:2) 5 ball pythons 6 bats 3 frilled lizards A goblin (D:2) 10 rats A spectral kobold (D:2) 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bimbombam the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 273 | D:1 | Reached XP level 2. HP: 12/17 MP: 0/5 1159 | D:2 | Identified a scroll of acquirement 1159 | D:2 | Acquired a +6 ring of strength 1297 | D:2 | Found a faded altar of an unknown god. 1301 | D:2 | Reached skill level 5 in Conjurations 1301 | D:2 | Reached XP level 3. HP: 21/21 MP: 2/6 1359 | D:2 | Noticed Jessica 1361 | D:2 | Killed Jessica 1362 | D:2 | Reached XP level 4. HP: 27/27 MP: 4/7 1693 | D:2 | Acquired the +4 glaive "Seeck" {venom, Will+} 1817 | D:2 | Noticed Terence 1823 | D:2 | Killed Terence 2031 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_a, layout_basic, serial_park_tiny_1 D:2: layout_loops_corners, dreamdust_ecumenical_altar_drowned_temple, uniq_jessica, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.9 Polearms | | 0.7 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 10 | || 10 Constrict | 2 | || 2 Tentacles | 2 | || 2 Glaive | | 6 || 6 Cast: Magic Dart | 39 | 27 || 66 Use: Scroll | 1 | 1 || 2 Stab: Sleeping | | 1 || 1 Armour: Skin | 4 | || 4 Dodge: Dodged | 11 | 2 || 13