Dungeon Crawl Stone Soup version 0.30-a0-394-g3e4acdb0ae (webtiles) character file. Game seed: 16294188860516390884 33 blade888 the Conjurer (level 3, 0/23 HPs) Began as an Octopode Conjurer on Dec 6, 2022. Slain by Sigmund ... wielding a +0 scythe (6 damage) ... on level 2 of the Dungeon. The game lasted 00:03:22 (1257 turns). blade888 the Conjurer (Octopode Conjurer) Turns: 1257, Time: 00:03:22 Health: 0/23 AC: 1 Str: 6 XL: 3 Next: 29% Magic: 4/6 EV: 13 Int: 22 God: Gold: 115 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . SeeInvis . e - +0 dagger rCold + . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . f - ring of protection from cold rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 115 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Jewellery f - a ring of protection from cold (left tentacle) i - an amulet of reflection Scrolls d - a scroll of magic mapping {unknown} h - a scroll of amnesia {unknown} Potions a - 2 potions of magic Skills: + Level 1.1 Fighting - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.3 Spellcasting * Level 4.5 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Gell's Gravitas Tloc 2% N/A 36% 3 Lesser Beckoning Tloc 4% N/A 36% 3 Teleport Other Tloc 2% N/A 36% 3 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Conjure Ball Lightning Conj/Air 6% 3x3d6 100% 6 Discord Hex 1% N/A 100% 8 Disjunction Tloc 1% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Press: ? - help, Dir - move target, f - bat Aim: a bat (about 54% to evade your +0 dagger) You hit the bat but do no damage. Your grab misses the bat. You squeeze the bat, but do no damage. The bat hits you. Unknown command. Unknown command. Unknown command. The bat barely misses you. Unknown command. The bat hits you. x2 Unknown command. Sigmund appears from thin air! Reactivating autopickup. Sigmund is no longer unusually resistant. The bat closely misses you. Sigmund laughs darkly. Sigmund mumbles some strange words. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, p - bat The searing ray hits the bat! You kill the bat! The searing ray hits the endoplasm. You kill the endoplasm! (Press . to maintain the ray.) You hear some strange, mumbled words. You are confused. Unknown command. You bump into the rock wall. Something hits you but does no damage. You bump into the rock wall. Something hits you! You bump into the rock wall. You're too confused to move! Something hits you! * * * LOW HITPOINT WARNING * * * You bump into the rock wall. You feel less confused. Something hits you. You die... ....'..'........#.# ................#.# .....#.#........#.# #####.#.........#.# #.#........#.# #.#{#######.# ##....# #.# ##.#.#####.# ##....†.@.# ########## There were no monsters in sight! Vanquished Creatures An adder (D:2) 2 endoplasms 2 giant cockroaches (D:1) A goblin (D:1) 2 hobgoblins (D:1) 2 jackals (D:1) A quokka (D:1) 3 ball pythons (D:1) 2 bats (D:2) 4 frilled lizards (D:1) 2 kobolds (D:1) 2 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | blade888 the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 229 | D:1 | Reached XP level 2. HP: 18/18 MP: 1/5 782 | D:1 | Found a faded altar of an unknown god. 1065 | D:1 | Learned a level 2 spell: Searing Ray 1134 | D:2 | Reached skill level 1 in Fighting 1134 | D:2 | Reached XP level 3. HP: 16/23 MP: 0/6 1211 | D:2 | Noticed Sigmund 1257 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_maybe_door_vault, layout_basic, ebering_ecumenical_altar_rust, hangedman_abyss_or_decor_lesser_grid D:2: layout_basic, uniq_natasha, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.1 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.3 Conjurations | | 4.5 Action || total -------------------------++------- Melee: Constrict || 7 Unarmed || 5 Dagger || 19 Tentacles || 5 Cast: Magic Dart || 33 Searing Ray || 2 Use: Scroll || 2 Potion || 1 Stab: Sleeping || 1 Armor: Skin || 15 Dodge: Dodged || 41 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1255 | 1181 | 74 | 0 | 1013 | 2 | 627.5 | Dungeon | 1255 | 1181 | 74 | 0 | 1013 | 2 | 627.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1087 daAuts D:2: 168 daAuts