Dungeon Crawl Stone Soup version 0.31-a0-18-gea43df2a32 (webtiles) character file. Game seed: 17575474885577861532 38 blade888 the Conjurer (level 3, -9/23 HPs) Began as an Octopode Conjurer on May 9, 2023. Mangled by a worm (11 damage) ... on level 2 of the Dungeon. The game lasted 00:01:22 (1026 turns). blade888 the Conjurer (Octopode Conjurer) Turns: 1026, Time: 00:01:22 Health: -9/23 AC: 1 Str: 5 (6) XL: 3 Next: 43% Magic: 0/6 EV: 13 Int: 21 (22) God: Gold: 116 SH: 0 Dex: 8 (10) Spells: 3/6 levels left rFire . . . b - +0 whip rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 116 gold pieces. Inventory: Hand Weapons b - a +0 whip (weapon) Jewellery e - a ring of willpower Scrolls c - 2 scrolls of identify {unknown} f - a scroll of vulnerability {unknown} g - a scroll of teleportation {unknown} Potions a - 2 potions of magic d - a potion of heal wounds {unknown} h - a potion of degeneration Skills: + Level 1.2 Fighting - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.4 Spellcasting * Level 4.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 17% 3 Fulminant Prism Conj/Hex 6% 3d6 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You kill the endoplasm! The searing ray misses the goblin. (Press . to maintain the ray.) The searing ray misses the goblin. The goblin closely misses you. The searing ray hits the goblin! You kill the goblin! The worm completely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - worm Aim: a worm (92% to hit) The searing ray hits the worm. The worm is moderately wounded. (Press . to maintain the ray.) The worm bites you! * * * LOW HITPOINT WARNING * * * Hit: b) +0 whip Press: ? - help, Dir - move target, f/p - worm Aim: a worm (moderately wounded, about 25% to evade your +0 whip) You hit the worm but do no damage. Your grab misses the worm. The worm is moderately wounded. Unknown command. Unknown command. Unknown command. Hit: b) +0 whip Press: ? - help, Dir - move target, f/p - worm Aim: a worm (moderately wounded, about 25% to evade your +0 whip) You barely miss the worm. You grab the worm. The worm is moderately wounded. You constrict the worm, but do no damage. The worm bites you. * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. You constrict the worm. The worm bites you! You die... #.###.#.#.......# #.......#.......# ....##........†..# . ###.........## . #####..........# .##. #..#..†.#.####.... ....##..#......### .## .............##.... ###..@.....#..### ###.#)w........# ##.........####.. #......##..## ## .....#.#<.....# .... #.#......# ... ..#....=..... . .###.......[.. .. ............. You could see a worm. Vanquished Creatures 2 adders (D:2) 2 endoplasms (D:2) A goblin (D:2) 4 hobgoblins A quokka (D:2) A bat (D:1) A frilled lizard (D:1) 4 kobolds 2 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | blade888 the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 391 | D:1 | Reached XP level 2. HP: 18/18 MP: 5/5 394 | D:1 | Learned a level 2 spell: Searing Ray 794 | D:2 | Found a faded altar of an unknown god. 858 | D:2 | Reached skill level 1 in Fighting 906 | D:2 | Reached XP level 3. HP: 10/23 MP: 3/6 1025 | D:2 | HP: 1/23 [worm (4)] 1026 | D:2 | Mangled by a worm Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_simple_fountains, layout_basic, corexii_item_surrounded_by_moat D:2: layout_rooms, dreamdust_ecumenical_altar_grove, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.2 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.4 Conjurations | | 4.6 Action || total ---------------------------++------- Melee: Whip || 36 Unarmed || 8 Constrict || 10 Tentacles || 7 Cast: Searing Ray || 6 Use: Potion || 1 Stab: Sleeping || 6 Armour: Skin || 3 Dodge: Dodged || 29 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1029 | 1008 | 21 | 0 | 836 | 2 | 514.5 | Dungeon | 1029 | 1008 | 21 | 0 | 836 | 2 | 514.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 824 daAuts D:2: 205 daAuts