Dungeon Crawl Stone Soup version 0.31-a0-18-gea43df2a32 (webtiles) character file. Game seed: 4923700777062214238 28 blade888 the Conjurer (level 3, 0/22 HPs) Began as an Octopode Conjurer on May 9, 2023. Killed from afar by an orc wizard (9 damage) ... with a magic dart ... on level 4 of the Dungeon. The game lasted 00:01:35 (1034 turns). blade888 the Conjurer (Octopode Conjurer) Turns: 1034, Time: 00:01:35 Health: 0/22 AC: 1 Str: 6 XL: 3 Next: 14% Magic: 13/15 EV: 13 Int: 22 God: Gold: 146 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . j - +1 dagger (venom) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . c - ring of magical power rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.14/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 146 gold pieces. Inventory: Hand Weapons j - a +1 dagger of venom (weapon) Jewellery c - a ring of magical power (left tentacle) Scrolls b - 2 scrolls of summoning {unknown} d - 4 scrolls of identify {unknown} i - a scroll of poison {unknown} k - a scroll of teleportation {unknown} Potions a - a potion of magic e - a potion of heal wounds {unknown} f - a potion of haste {unknown} g - 2 potions of might {unknown} h - a potion of curing {unknown} l - a potion of attraction {unknown} Skills: + Level 0.9 Fighting - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.2 Spellcasting * Level 4.3 Conjurations * Level 1.3 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 28% N/A 13% 3 Fulminant Prism Conj/Hex 7% 3d6 38% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. An orc comes into view. It is wielding a +0 club. An orc is nearby! An orc comes into view. It is wielding a +0 dagger. The orc closely misses you. The orc shouts! You hit the orc. The orc is poisoned. You grab the orc. You squeeze the orc. You kill the orc! You hear a shout! x2 Things that are here: a +0 club; an orc corpse An orc wizard comes into view. It is wielding a +0 dagger. The orc wizard shouts! You hit the orc but do no damage. The orc is poisoned. Your grab misses the orc. You squeeze the orc! You kill the orc! You hear a shout! You hear an angry hiss. You hear a shout! Unknown command. The orc wizard casts a spell at you. The magic dart hits you! Unknown command. The orc wizard hits you with a +0 dagger. Unknown command. You are too injured to fight recklessly! Unknown command. You are too injured to fight recklessly! Unknown command. You are too injured to fight recklessly! Unknown command. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (72% to hit) The searing ray hits the orc wizard. The orc wizard is heavily wounded. (Press . to maintain the ray.) The orc wizard gestures at you while chanting. The magic dart hits you! You die... ### # ..# .# .# #.# #.# .# #.# #.# .# #.# #.# .# ##.##)# .# #..).## .# ######..##.## .# #..........@# .#####.####..####o# .......# #..# #.# ######## #..# ## #..# #..# #..# ..# You could see an orc wizard. Vanquished Creatures A dart slug (D:4) 2 orcs (D:4) A ball python (D:2) 3 endoplasms 4 goblins 4 hobgoblins A quokka (D:2) A frilled lizard (D:2) A kobold (D:1) 3 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | blade888 the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 419 | D:1 | Reached XP level 2. HP: 17/17 MP: 5/5 888 | D:2 | Reached skill level 1 in Hexes 1007 | D:2 | You fall into a shaft and drop 2 floors! 1018 | D:4 | Reached XP level 3. HP: 22/22 MP: 6/6 1021 | D:4 | Learned a level 2 spell: Searing Ray 1034 | D:4 | Killed from afar by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_conway, layout_basic D:2: cheibrodos_greedy_goblins, layout_loops_ring D:4: layout_loops_ring, mainiacjoe_overflow_large_starburst Skill XL: | 1 2 | ---------------+-------+----- Hexes | 1 | 1.3 Fighting | | 0.9 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.2 Conjurations | | 4.3 Action || total ---------------------------++------- Melee: Dagger || 28 Tentacles || 11 Constrict || 6 Unarmed || 2 Punch || 1 Cast: Searing Ray || 1 Stab: Sleeping || 10 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1032 | 1007 | 25 | 0 | 849 | 3 | 344.0 | Dungeon | 1032 | 1007 | 25 | 0 | 849 | 3 | 344.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 787 daAuts D:2: 217 daAuts D:4: 26 daAuts