Dungeon Crawl Stone Soup version 0.34-a0-3-g68670cc5b6 (webtiles) character file. Game seed: 12584133077650395021 30 blade888 the Conjurer (level 3, -1/23 HPs) Began as an Octopode Conjurer on Apr 29, 2025. Slain by a goblin ... wielding a +0 club ... led by Robin (6 damage) ... on level 2 of the Dungeon. The game lasted 00:00:50 (257 turns). blade888 the Conjurer (Octopode Conjurer) Turns: 257, Time: 00:00:50 Health: -1/23 AC: 1 Str: 6 XL: 3 Next: 18% Magic: 4/6 EV: 12 Int: 22 God: Gold: 24 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . b - +0 dagger rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 24 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Scrolls c - a scroll of poison {unknown} Skills: + Level 1.1 Fighting - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.3 Spellcasting * Level 4.5 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d6 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Annotations: D:2 Robin Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Things that are here: a +0 dagger; a +4 dagger of venom Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (strong, 78% to hit) You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin. You kill the hobgoblin! The searing ray hits the goblin! You kill the goblin! The searing ray hits the goblin. You kill the goblin! (Press . to maintain the ray.) Okay, then. You stop channelling your searing ray. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (strong, 72% to hit) You focus your ray upon the goblin. The searing ray misses the goblin. The searing ray hits the goblin! You kill the goblin! (Press . to maintain the ray.) Magic courses through your body. You stop channelling your searing ray. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Robin, wielding a +0 club, wearing a +0 animal skin and wearing a +1 helmet (84% to hit) You focus your ray upon Robin. The searing ray hits the goblin. The goblin is severely wounded. The searing ray hits the goblin. You kill the goblin! The searing ray hits Robin. Robin is moderately wounded. (Press . to maintain the ray.) The goblin hits you with a +0 club. You die... ###########....###### #.........## #.....###..##### #.#............. #..[............ #......#........ #......#........ #......######### #.....@g)))# #.###)####g# #. #. ..# #. gg.. #. ..... #. .....# .$ ###### #. You could see Robin and a goblin (strong). Vanquished Creatures 2 adders (D:2) 2 endoplasms A hobgoblin (D:2) A ball python (D:2) 2 bats (D:2) 8 goblins (D:2) A kobold (D:2) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | blade888 the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 51 | D:1 | You fall into a shaft and drop 1 floor! 62 | D:2 | Reached XP level 2. HP: 14/18 MP: 0/5 138 | D:2 | Reached skill level 1 in Fighting 202 | D:2 | Learned a level 2 spell: Searing Ray 237 | D:2 | Reached XP level 3. HP: 23/23 MP: 6/6 243 | D:2 | Noticed Robin 257 | D:2 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_shortcut, layout_basic D:2: minmay_recursive_quarters, layout_rooms, serial_shops, nicolae_shop_trees, dreamdust_ecumenical_altar_grove, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.1 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.3 Conjurations | | 4.5 Action || total ---------------------------++------- Melee: Unarmed || 17 Tentacles || 7 Constrict || 4 Dagger || 20 Cast: Magic Dart || 5 Searing Ray || 4 Use: Potion || 1 Stab: Sleeping || 2 Armour: Skin || 23 Dodge: Dodged || 35 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 256 | 256 | 0 | 0 | 177 | 2 | 128.0 | Dungeon | 256 | 256 | 0 | 0 | 177 | 2 | 128.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 205 daAuts D:1: 51 daAuts