Dungeon Crawl Stone Soup version 0.34-a0-5-gdfa2712768 (webtiles) character file. Game seed: 8640860596218654011 19 blade888 the Conjurer (level 2, -1/18 HPs) Began as an Octopode Conjurer on Apr 30, 2025. Slain by a cerulean imp ... wielding a +2 spear ... summoned by Natasha (3 damage) ... on level 2 of the Dungeon. The game lasted 00:00:59 (943 turns). blade888 the Conjurer (Octopode Conjurer) Turns: 943, Time: 00:00:59 Health: -1/18 AC: 1 Str: 6 XL: 2 Next: 75% Magic: 0/5 EV: 12 Int: 20 God: Gold: 64 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . c - +0 dagger rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 64 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Scrolls b - a scroll of enchant weapon {unknown} d - a scroll of identify {unknown} e - a scroll of acquirement {unknown} f - a scroll of vulnerability {unknown} Skills: + Level 0.9 Fighting - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.2 Spellcasting * Level 4.4 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Natasha Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a cerulean imp, wielding a +1 spear (moderately wounded, summoned, 66% to hit) Okay, then. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Natasha (heavily wounded, 72% to hit) You focus your ray upon Natasha. The searing ray hits the cerulean imp. The cerulean imp is severely wounded. The searing ray hits the cerulean imp. The cerulean imp is lightly wounded. The searing ray misses Natasha. (Press . to maintain the ray.) The cerulean imp barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Natasha (heavily wounded, 72% to hit) You focus your ray upon Natasha. The searing ray hits the cerulean imp! You kill the cerulean imp! The cerulean imp disappears in a puff of smoke! The searing ray hits Natasha. Natasha is severely wounded. (Press . to maintain the ray.) The cerulean imp hits you but does no damage. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Natasha (severely wounded, 72% to hit) You focus your ray upon Natasha. The searing ray hits the cerulean imp. The cerulean imp is heavily wounded. The searing ray hits Natasha. Natasha is almost dead. (Press . to maintain the ray.) The cerulean imp hits you from afar with a +2 spear. You die... K............ #........... K.....5...# ..........# ..........###### ########h§...... ######5####### ###......#.## ........@...# .. ###......#.## .... ######..<# ....##########.#.# .................# #...............# #..............## #..........<#### #...........# You could see Natasha and a cerulean imp (summoned). Vanquished Creatures A dart slug (D:1) An endoplasm (D:2) A giant cockroach (D:2) 2 jackals (D:2) 2 quokkas (D:1) A ball python (D:1) 2 bats 3 frilled lizards 3 goblins A kobold (D:1) 2 rats 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | blade888 the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 204 | D:1 | Reached XP level 2. HP: 14/18 MP: 5/5 239 | D:1 | Learned a level 2 spell: Searing Ray 925 | D:2 | Noticed Natasha 943 | D:2 | Slain by a cerulean imp Illustrated notes Levels and vault maps discovered: D:1: noname_arrival_rooms_in_the_neighbourhood, layout_basic D:2: layout_basic, chequers_jeans, uniq_natasha, uniq_robin, uniq_crazy_yiuf_cottage, uniq_terence Action || total ---------------------------++------- Melee: Unarmed || 15 Constrict || 13 Tentacles || 5 Dagger || 22 Cast: Searing Ray || 4 Magic Dart || 1 Use: Potion || 1 Stab: Sleeping || 3 Armour: Skin || 15 Dodge: Dodged || 28 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 942 | 923 | 19 | 0 | 794 | 2 | 471.0 | Dungeon | 942 | 923 | 19 | 0 | 794 | 2 | 471.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 853 daAuts D:2: 88 daAuts