Dungeon Crawl Stone Soup version 0.34-a0-16-ga46f707188 (webtiles) character file. Game seed: 11203825634355013685 7 blade888 the Conjurer (level 2, 0/18 HPs) Began as an Octopode Conjurer on May 1, 2025. Frozen to death by an endoplasm (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:32 (191 turns). blade888 the Conjurer (Octopode Conjurer) Turns: 191, Time: 00:00:33 Health: 0/18 AC: 8 Str: 6 XL: 2 Next: 0% Magic: 5/5 EV: 12 Int: 20 God: Gold: 4 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . d - +3 mace (protect) rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: under a protective aura A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 4 gold pieces. Inventory: Hand Weapons d - a +3 mace of protection (weapon) Scrolls c - a scroll of teleportation {unknown} Potions a - a potion of magic b - a potion of ambrosia {unknown} Skills: + Level 0.4 Fighting - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.1 Spellcasting * Level 4.2 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 2% N/A 43% 3 Flame Wave Conj/Fire 10% 2d6 54% 4 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Sticky Flame Fire/Alch 2% 2d4 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History You closely miss the jackal. Your grab misses the jackal. The jackal barely misses you. The jackal misses you. The jackal bites you. The jackal closely misses you. The endoplasm hits you but does no damage. The jackal closely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. The jackal bites you. The jackal bites you but does no damage. You barely miss the jackal. Your grab misses the jackal. The jackal bites you. The endoplasm barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The endoplasm completely misses you. The jackal misses you. The jackal barely misses you. You hit the jackal but do no damage. Your weapon exudes an aura of protection. Your grab misses the jackal. The jackal barely misses you. The jackal closely misses you. The jackal bites you but does no damage. The jackal closely misses you. The endoplasm freezes you. You are frozen. You die... ..###.# .......... ......# #......... ......# #......... ........# #......... .......## ## #......... #......#####. #......... ..###........###......... .## .##.......hhh....... #... ...##.....@h....... ..#.# ......#....J....... ###.#. #..##......... ...... #.#########.## ...... #.# # ......######.# .. ...#.....# ## #.#.##### #...####### You could see an endoplasm and 4 jackals. Vanquished Creatures A giant cockroach (D:1) A hobgoblin (D:1) 3 bats (D:1) 2 frilled lizards (D:1) A kobold (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | blade888 the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 109 | D:1 | Reached XP level 2. HP: 9/18 MP: 3/5 113 | D:1 | Learned a level 2 spell: Searing Ray 191 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_windows_large_door, layout_rooms, chequers_serial_rivers_room_a, minmay_ruptured Action || total ---------------------------++------- Melee: Mace || 20 Constrict || 6 Tentacles || 5 Cast: Magic Dart || 1 Stab: Sleeping || 1 Armour: Skin || 26 Dodge: Dodged || 35 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 198 | 198 | 0 | 0 | 108 | 1 | 198.0 | Dungeon | 198 | 198 | 0 | 0 | 108 | 1 | 198.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 198 daAuts