Dungeon Crawl Stone Soup version 0.34-a0-16-ga46f707188 (webtiles) character file. Game seed: 870472178292960957 25 blade888 the Conjurer (level 3, -1/23 HPs) Began as an Octopode Conjurer on May 1, 2025. Slain by Terence ... wielding a +0 short sword (8 damage) ... on level 2 of the Dungeon. The game lasted 00:01:33 (1139 turns). blade888 the Conjurer (Octopode Conjurer) Turns: 1139, Time: 00:01:33 Health: -1/23 AC: 1 Str: 6 XL: 3 Next: 4% Magic: 6/6 EV: 12 Int: 22 God: Gold: 54 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . c - +0 dagger rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 54 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Jewellery h - the necklace of Bloodlust {Fury *Rage Will++ Int-3 Slay+6} (You found it on level 2 of the Dungeon) [amulet of nothing] Fury: It extends the wearer's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Will++: It greatly increases your willpower. Int-3: It affects your intelligence (-3). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). Scrolls b - a scroll of poison {unknown} d - a scroll of vulnerability {unknown} e - a scroll of identify {unknown} f - a scroll of noise {unknown} g - a scroll of teleportation {unknown} Skills: + Level 1.0 Fighting - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.3 Spellcasting * Level 4.5 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History The hobgoblin hits you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (78% to hit) You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin! You kill the hobgoblin! The searing ray hits the kobold. You kill the kobold! The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The searing ray hits Terence. Terence is moderately wounded. The searing ray hits the rat. You kill the rat! The searing ray hits Terence. Terence is heavily wounded. Terence looks irritated. The searing ray hits Terence. Terence is heavily wounded. You finish channelling your searing ray. Terence hits you with a +0 short sword! You closely miss Terence. You grab Terence. Terence is heavily wounded. You constrict Terence. Terence closely misses you. You hit Terence but do no damage. Terence is heavily wounded. You constrict Terence, but do no damage. Terence hits you with a +0 short sword. Unknown command. Magic courses through your body. You constrict Terence. Terence hits you with a +0 short sword! You die... Terence says, "And stay out!" #........>... #..........# #..........# #......†...# #..........# #..........# #########)## ###@#### #..@...# ###......# #........# #.#......# #.#......# #.######## #.# ######### #.# #.......# #.# #.......# You could see Terence. Vanquished Creatures A dart slug (D:1) 2 endoplasms 3 hobgoblins 3 quokkas 4 ball pythons 4 bats (D:1) A frilled lizard (D:2) 3 goblins (D:1) 2 kobolds 2 rats 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | blade888 the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 227 | D:1 | Reached XP level 2. HP: 8/18 MP: 3/5 230 | D:1 | Learned a level 2 spell: Searing Ray 571 | D:1 | Found a faded altar of an unknown god. 1104 | D:2 | Found the necklace of Bloodlust {Fury *Rage Will++ Int-3 | Slay+6} 1111 | D:2 | Got the necklace of Bloodlust {Fury *Rage Will++ Int-3 | Slay+6} 1120 | D:2 | Noticed Terence 1126 | D:2 | Reached skill level 1 in Fighting 1134 | D:2 | Reached XP level 3. HP: 19/23 MP: 3/6 1139 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_lonely_grave, layout_basic, ebering_ecumenical_altar_hall, due_unseen_surprise D:2: layout_basic, dreamdust_princess_corridor, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.0 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.3 Conjurations | | 4.5 Action || total ---------------------------++------- Melee: Dagger || 41 Tentacles || 8 Constrict || 7 Cast: Magic Dart || 4 Searing Ray || 3 Use: Potion || 1 Stab: Sleeping || 7 Armour: Skin || 17 Dodge: Dodged || 37 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1138 | 1074 | 64 | 0 | 905 | 2 | 569.0 | Dungeon | 1138 | 1074 | 64 | 0 | 905 | 2 | 569.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 974 daAuts D:2: 163 daAuts