Dungeon Crawl Stone Soup version 0.34-a0-28-gcc4a5a2413 (webtiles) character file. Game seed: 14987639571365394296 17 blade888 the Conjurer (level 2, 0/18 HPs) Began as an Octopode Conjurer on May 2, 2025. Slain by a gnoll ... wielding a +0 flail (13 damage) ... on level 2 of the Dungeon. The game lasted 00:00:57 (813 turns). blade888 the Conjurer (Octopode Conjurer) Turns: 813, Time: 00:00:57 Health: 0/18 AC: 1 Str: 6 XL: 2 Next: 62% Magic: 1/5 EV: 12 Int: 26 God: Gold: 108 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . e - +0 short sword rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . b - ring of wizardry rCorr . d - +6 ring of intelligence SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: wizardry (x1) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 108 gold pieces. Inventory: Hand Weapons e - a +0 short sword (weapon) Jewellery b - a ring of wizardry (worn) d - a +6 ring of intelligence (worn) Scrolls c - a scroll of blinking {unknown} f - 2 scrolls of fear {unknown} g - a scroll of vulnerability {unknown} i - a scroll of acquirement {unknown} Potions a - 2 potions of magic h - 2 potions of heal wounds {unknown} Skills: + Level 0.9 Fighting - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.2 Spellcasting * Level 4.3 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 16% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 16% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The searing ray hits the ribbon worm! The ribbon worm is almost dead. The searing ray hits the ribbon worm. The ribbon worm is almost dead. You finish channelling your searing ray. The web tears apart. The ribbon worm bites you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You hit the ribbon worm. You grab the ribbon worm. You squeeze the ribbon worm. You kill the ribbon worm! You see here a ribbon worm corpse. HP restored. A gnoll comes into view. It is wielding a +0 flail. The gnoll shouts! You hear a shout! A frilled lizard comes into view. There is a stone staircase leading up here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail and wearing a +0 robe (82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The frilled lizard hisses angrily. The searing ray misses the gnoll. The gnoll barely misses you. You hit the gnoll. Your grab misses the gnoll. The gnoll is severely wounded. You stop channelling your searing ray. The gnoll hits you with a +0 flail. A gnoll comes into view. It is wielding a +0 halberd. You closely miss the gnoll. You grab the gnoll. The gnoll is severely wounded. You constrict the gnoll. The gnoll hits you with a +0 flail! Ouch! That really hurt! You die... # .# .. #. #..########### #...†lj@.....# ##............. ...j###....#...#. ###' #......#.# #[##....... #.. ....... ### ###### You could see 2 gnolls and a frilled lizard. Vanquished Creatures A ribbon worm (D:2) An endoplasm (D:1) 2 hobgoblins (D:1) 3 jackals (D:1) A quokka (D:1) A ball python (D:1) A frilled lizard (D:1) 2 kobolds (D:1) 3 rats (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | blade888 the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 317 | D:1 | Reached XP level 2. HP: 18/18 MP: 5/5 320 | D:1 | Learned a level 2 spell: Searing Ray 813 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_a, layout_basic D:2: layout_basic, basic_altar, kennysheep_generic_room_13 Action || total ---------------------------++------- Melee: Short sword || 20 Constrict || 7 Tentacles || 7 Cast: Magic Dart || 6 Searing Ray || 2 Stab: Sleeping || 6 Armour: Skin || 6 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 811 | 777 | 34 | 0 | 668 | 2 | 405.5 | Dungeon | 811 | 777 | 34 | 0 | 668 | 2 | 405.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 764 daAuts D:2: 46 daAuts