Dungeon Crawl Stone Soup version 0.34-a0-28-gcc4a5a2413 (webtiles) character file. Game seed: 13083438277458809612 60 blade888 the Conjurer (level 4, -1/28 HPs) Began as an Octopode Conjurer on May 2, 2025. Succumbed to a scorpion's poison ... on level 4 of the Dungeon. The game lasted 00:01:24 (717 turns). blade888 the Conjurer (Octopode Conjurer) Turns: 717, Time: 00:01:24 Health: -1/28 AC: 1 Str: 6 XL: 4 Next: 6% Magic: 1/7 EV: 12 Int: 22 God: Gold: 75 SH: 0 Dex: 10 Spells: 5/8 levels left rFire + . . c - +0 short sword rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . b - ring of protection from fire rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: brilliant, lethally poisoned (-1 -> -10) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 75 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) Missiles g - a throwing net Jewellery b - a ring of protection from fire (worn) Wands i - a wand of charming (7) Scrolls e - a scroll of brand weapon {unknown} h - a scroll of blinking {unknown} Potions a - a potion of magic d - a potion of berserk rage {unknown} f - 2 potions of brilliance Skills: + Level 1.5 Fighting - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.5 Spellcasting * Level 4.8 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 2d7 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 80% 2d11 4% 1 Confusing Touch Hex 4% N/A 36% 3 Fulminant Prism Conj/Alch 10% 3d8 43% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 43% 4 Dispel Undead Necr 4% 3d7 78% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Qazlal Shops: D:4 [ Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History There is an entrance to Xuow's Wardrobe Accessories here. HP restored. You enter the deep water. You now have 75 gold pieces (gained 17). You enter the deep water. A scorpion comes into view. Found an amethyst potion. A scorpion is nearby! A scorpion is nearby! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (79% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion. The scorpion is moderately wounded. (Press . to maintain the ray.) The scorpion stings you. The searing ray misses the scorpion. The scorpion stings you. The searing ray misses the scorpion. The scorpion misses you. The searing ray hits the scorpion! The scorpion is almost dead. You finish channelling your searing ray. The scorpion stings you! You are lethally poisoned! The scorpion poisons you! The scorpion stings you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (almost dead, 100% to hit) The magic dart hits the scorpion but does no damage. The scorpion is almost dead. * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion closely misses you. It was a potion of brilliance. You feel clever all of a sudden. You die... +...###..##.#~.~~~.~....... #........##.#...≈~.~....... #......∩........~~~........ #...##..........≈~......... ##+ #..###....~≈≈......... #..# #.....≈≈......... ..... #....#≈≈#........ ...... #..###≈≈#........ ....... #@.#≈≈≈##........ ...######s.#≈############ ...### .!... ....... ......... ........... #............ You could see a scorpion. Vanquished Creatures 3 adders 3 ribbon worms A hobgoblin (D:1) 4 jackals (D:2) An orc (D:4) 3 quokkas 2 bats An endoplasm (D:1) 5 giant cockroaches 2 goblins 4 kobolds 3 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | blade888 the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 55 | D:1 | Reached XP level 2. HP: 9/18 MP: 3/5 58 | D:1 | Learned a level 2 spell: Searing Ray 261 | D:2 | Reached skill level 1 in Fighting 264 | D:2 | Reached XP level 3. HP: 12/23 MP: 3/6 617 | D:4 | Found a stormy altar of Qazlal. 636 | D:4 | Reached XP level 4. HP: 28/28 MP: 7/7 638 | D:4 | Found Xuow's Wardrobe Accessories. 717 | D:4 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_glassed_features, layout_rooms D:2: layout_loops_ring, uniq_terence, uniq_robin D:3: layout_rooms, gammafunk_temple_overflow_elements, mainiacjoe_overflow_chevrons D:4: layout_gridville, overflow_temple_1_default, chequers_serial_rivers_small_3, minmay_misc_feat_more_columns, nicolae_shop_hand_me_the_aux Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.5 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.5 Conjurations | | 4.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 12 | || 12 Constrict | 15 | 2 || 17 Short sword | 27 | 6 || 33 Tentacles | 10 | 2 || 12 Cast: Magic Dart | 1 | 1 || 2 Searing Ray | 8 | 1 || 9 Use: Potion | | 1 || 1 Stab: Sleeping | 4 | 1 || 5 Armour: Skin | 19 | 7 || 26 Dodge: Dodged | 23 | 8 || 31 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 715 | 715 | 0 | 0 | 477 | 4 | 178.8 | Dungeon | 715 | 715 | 0 | 0 | 477 | 4 | 178.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 279 daAuts D:4: 161 daAuts D:3: 138 daAuts D:1: 135 daAuts