Dungeon Crawl Stone Soup version 0.34-a0-28-gcc4a5a2413 (webtiles) character file. Game seed: 82467103102813709 11 blade888 the Conjurer (level 2, 0/27 HPs) Began as an Octopode Conjurer on May 2, 2025. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:00:31 (301 turns). blade888 the Conjurer (Octopode Conjurer) Turns: 301, Time: 00:00:31 Health: 0/27 AC: 1 Str: 6 XL: 2 Next: 29% Magic: 0/5 EV: 12 Int: 20 God: Gold: 10 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . b - +0 short sword rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: berserking, lethally poisoned (0 -> -5), very quick A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 10 gold pieces. Inventory: Hand Weapons b - a +0 short sword (weapon) Scrolls d - a scroll of noise {unknown} e - a scroll of teleportation {unknown} Potions a - a potion of magic c - a potion of berserk rage Skills: + Level 0.6 Fighting - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.1 Spellcasting * Level 4.3 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d6 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (lightly wounded, 63% to hit) You focus your ray upon the adder. The searing ray misses the adder. The searing ray hits the kobold! You kill the kobold! The searing ray hits the kobold. You kill the kobold! (Press . to maintain the ray.) The adder barely misses you. The searing ray hits the adder! The adder is severely wounded. The adder closely misses you. The searing ray misses the adder. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder barely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (severely wounded, 100% to hit) The magic dart hits the adder. The adder is almost dead. You stop channelling your searing ray. The adder bites you but does no damage. You hit the adder. Your grab misses the adder. The adder is almost dead. The adder barely misses you. You closely miss the adder. Your grab misses the adder. The adder is almost dead. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! Unknown command. It was a potion of berserk rage. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You die... ## .. ####### .# #.....# .# #.###.#####.###.## #.# #...@S)).....# #.###.#####†.....# #.....# ......# ###.### ##..... #.# ..... #.# ...# #.# ... #.## #.# #..# You could see an adder. Vanquished Creatures 2 dart slugs (D:1) A quokka (D:1) 2 bats (D:1) 2 frilled lizards (D:1) A giant cockroach (D:2) 3 kobolds 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | blade888 the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 164 | D:1 | Reached XP level 2. HP: 16/18 MP: 5/5 183 | D:1 | Learned a level 2 spell: Searing Ray 301 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_houses_and_road, layout_loops_ring, serial_shops, nicolae_shop_trees, ebering_ecumenical_altar_rust, minivault_26, minmay_tree_intersection, serial_bayou_lagoon_a D:2: layout_loops_ring, minmay_pentomino_s4 Action || total ---------------------------++------- Melee: Short sword || 16 Constrict || 4 Tentacles || 2 Unarmed || 1 Cast: Magic Dart || 2 Searing Ray || 1 Use: Potion || 1 Stab: Sleeping || 3 Armour: Skin || 12 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 300 | 300 | 0 | 0 | 222 | 2 | 150.0 | Dungeon | 300 | 300 | 0 | 0 | 222 | 2 | 150.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 237 daAuts D:2: 62 daAuts