Dungeon Crawl Stone Soup version 0.34-a0-28-gcc4a5a2413 (webtiles) character file. Game seed: 15104249018877714208 81 blade888 the Conjurer (level 4, 0/29 HPs) Began as an Octopode Conjurer on May 2, 2025. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon. The game lasted 00:01:21 (619 turns). blade888 the Conjurer (Octopode Conjurer) Turns: 619, Time: 00:01:21 Health: 0/29 AC: 1 Str: 6 XL: 4 Next: 42% Magic: 4/8 EV: 12 Int: 22 God: Gold: 0 SH: 0 Dex: 10 Spells: 5/8 levels left rFire . . . d - +0 dagger rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: no passive effects @: lethally poisoned (0 -> -9) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. Inventory: Hand Weapons d - a +0 dagger (weapon) Missiles f - 2 throwing nets Jewellery c - an amulet of magic regeneration Scrolls e - 2 scrolls of identify {unknown} Potions a - a potion of magic Skills: + Level 1.6 Fighting - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.6 Spellcasting * Level 5.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d6 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:3 ? Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History A bat comes into view. Found a falchion. Found Qaemnua's Magic Scroll Shop. There is an entrance to Qaemnua's Magic Scroll Shop here. You see here a scroll labelled BEHIHOIHAL. e - 2 scrolls labelled BEHIHOIHAL (gained 1) The bat hits you but does no damage. You closely miss the bat. Your grab misses the bat. The bat barely misses you. A water moccasin comes into view. The bat barely misses you. The water moccasin hisses angrily. The bat closely misses you. The water moccasin closely misses you. You hit the water moccasin. Your grab misses the water moccasin. Your squeeze misses the water moccasin. The water moccasin is lightly wounded. The bat hits you but does no damage. The water moccasin closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (lightly wounded, 66% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin. The water moccasin is moderately wounded. (Press . to maintain the ray.) The bat closely misses you. The bat hits you. The water moccasin bites you. The searing ray hits the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you! You are poisoned. The water moccasin poisons you! The water moccasin bites you! * * * LOW HITPOINT WARNING * * * The bat misses you. The searing ray hits the water moccasin. The water moccasin is heavily wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The bat barely misses you. x2; The water moccasin closely misses you. It was a potion of cancellation. You feel magically purged. You stop channelling your searing ray. You die... ##.# ... ######.# #.. .......## #.# #........ #.## #........ #∩.#####........ #......#........ #......#S....... ##.....#@....... #........)...... #.####.b........ ##.####.# #.#........ #.......# #.......... #..#.#<## #.#####+### .. #.# #.# #. #.# #.# .. #.# #.. You could see a water moccasin and a bat. Vanquished Creatures A jelly (D:2) 4 gnolls (D:2) A dart slug (D:1) An endoplasm (D:1) 4 jackals (D:1) 2 ball pythons (D:1) 2 bats (D:1) A frilled lizard (D:1) 2 goblins 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | blade888 the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 144 | D:1 | Reached XP level 2. HP: 15/18 MP: 1/5 147 | D:1 | Learned a level 2 spell: Searing Ray 363 | D:2 | Noticed Sigmund 422 | D:2 | Reached skill level 1 in Fighting 422 | D:2 | Reached XP level 3. HP: 11/23 MP: 1/6 528 | D:2 | Reached skill level 5 in Conjurations 528 | D:2 | Reached XP level 4. HP: 29/29 MP: 3/8 601 | D:3 | Found Qaemnua's Magic Scroll Shop. 613 | D:3 | Noticed a water moccasin 619 | D:3 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_farm, layout_basic D:2: layout_basic, uniq_sigmund D:3: layout_basic, serial_shops, nicolae_shop_well_armoured, nicolae_shop_gaudy_bauble, shop, shop, portal_sewer_entry_f, nicolae_ecumenical_snake_handling Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.6 Conjurations | 5 | 5.0 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 11 | || 11 Constrict | 7 | || 7 Tentacles | 5 | || 5 Dagger | 7 | 2 || 9 Cast: Magic Dart | 10 | || 10 Searing Ray | 3 | 1 || 4 Use: Potion | | 1 || 1 Armour: Skin | 10 | 6 || 16 Dodge: Dodged | 20 | 10 || 30 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 618 | 618 | 0 | 0 | 455 | 3 | 206.0 | Dungeon | 618 | 618 | 0 | 0 | 455 | 3 | 206.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 357 daAuts D:2: 236 daAuts D:3: 23 daAuts