Dungeon Crawl Stone Soup version 0.34-a0-34-g459acda4a3 (webtiles) character file. Game seed: 13725376092925056995 67 blade888 the Conjurer (level 4, 0/28 HPs) Began as an Octopode Conjurer on May 3, 2025. Slain by a crocodile (13 damage) ... in a sewer. The game lasted 00:03:54 (1443 turns). blade888 the Conjurer (Octopode Conjurer) Turns: 1443, Time: 00:03:56 Health: 0/28 AC: 1 Str: 6 XL: 4 Next: 18% Magic: 1/7 EV: 12 Int: 22 God: Gold: 40 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . f - +0 dagger rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 40 gold pieces. Inventory: Hand Weapons f - a +0 dagger (weapon) Scrolls b - a scroll of noise {unknown} c - 2 scrolls of teleportation {unknown} d - 2 scrolls of amnesia {unknown} g - a scroll of poison {unknown} i - a scroll of identify {unknown} Potions a - a potion of magic e - a potion of brilliance {unknown} h - a potion of cancellation {unknown} Skills: + Level 1.1 Fighting - Level 2.0 Dodging * Level 3.5 Stealth + Level 2.4 Spellcasting * Level 4.5 Conjurations * Level 1.3 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d6 36% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Shops: D:1 * Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History The jackal bites you but does no damage. You closely miss the jackal. You grab the jackal. You squeeze the jackal. You kill the jackal! You stop channelling your searing ray. You see here a jackal corpse. You enter the shallow water. You enter the shallow water. You enter the shallow water. A crocodile comes into view. Found a trident and a leather armour. A crocodile is nearby! A crocodile is nearby! You aren't carrying any items that you can evoke. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile (100% to hit) The magic dart hits the crocodile but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile (72% to hit) You focus your ray upon the crocodile. The searing ray hits the crocodile. The crocodile is lightly wounded. (Press . to maintain the ray.) The searing ray misses the crocodile. The searing ray hits the crocodile. The crocodile is moderately wounded. The crocodile bites you! Ouch! That really hurt! The searing ray hits the crocodile. The crocodile is heavily wounded. You finish channelling your searing ray. The crocodile bites you but does no damage. You barely miss the crocodile. Your squeeze misses the crocodile. The crocodile is heavily wounded. The crocodile bites you! You die... #### # ..~.## ## [ ## ~..~.### #. ).##.. #~....### #. ##~.~~ #~..~.###. .~..~~# ##..~~~~~† #.~...### ###~....###~ #~..~.####~~...### #. ###l@..~~....### #. ###.~....### ## ######## # # # You could see a crocodile. Vanquished Creatures 3 adders A ribbon worm (D:2) 4 endoplasms A giant cockroach (D:2) 3 hobgoblins (D:1) 6 jackals A quokka (D:2) 3 ball pythons (D:1) 7 bats A frilled lizard (D:1) 3 goblins 3 kobolds 9 rats 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | blade888 the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 140 | D:1 | Reached XP level 2. HP: 16/18 MP: 5/5 143 | D:1 | Learned a level 2 spell: Searing Ray 346 | D:1 | Found Sasmyet's General Store. 811 | D:2 | Reached XP level 3. HP: 11/22 MP: 0/6 908 | D:2 | Reached skill level 1 in Alchemy 1285 | D:3 | Found a glowing drain. 1289 | D:3 | Reached skill level 1 in Fighting 1289 | D:3 | Reached XP level 4. HP: 28/28 MP: 3/7 1296 | Sewer | Entered a sewer 1436 | Sewer | Noticed a crocodile 1443 | Sewer | Slain by a crocodile Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_d, layout_rooms, serial_shops, shop, minivault_14 D:2: layout_basic, basic_altar, kennysheep_generic_room_16, uniq_crazy_yiuf_cottage D:3: layout_loops_ring, serial_bayou, serial_bayou_shore_a, serial_bayou_crossing, serial_bayou_pond_c, serial_bayou_shore_b, serial_bayou_ford_a, portal_sewer_entry_d, minmay_misc_feat_diagonals, dk_vineyard_3, feat_on_display Sewer: sewer_the_crocodile Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.5 Alchemy | 1 | 1.3 Fighting | 1 | 1.1 Dodging | | 2.0 Spellcasting | | 2.4 Conjurations | | 4.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 18 | || 18 Constrict | 14 | 2 || 16 Tentacles | 9 | 2 || 11 Dagger | 47 | 8 || 55 Cast: Magic Dart | 14 | 1 || 15 Searing Ray | 7 | 3 || 10 Stab: Sleeping | 5 | || 5 Armour: Skin | 32 | 9 || 41 Dodge: Dodged | 46 | 9 || 55 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1441 | 1374 | 67 | 0 | 1093 | 4 | 360.2 | Dungeon | 1294 | 1227 | 67 | 0 | 978 | 3 | 431.3 | Sewer | 146 | 146 | 0 | 0 | 115 | 1 | 146.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 675 daAuts D:2: 589 daAuts Sewer: 146 daAuts D:3: 29 daAuts