Dungeon Crawl Stone Soup version 0.34-a0-35-g6dd01c98c1 (webtiles) character file. Game seed: 15189326878559497397 137 blade888 the Conjurer (level 5, -5/33 HPs) Began as an Octopode Conjurer on May 5, 2025. Slain by a crocodile (13 damage) ... in a sewer. The game lasted 00:03:06 (1737 turns). blade888 the Conjurer (Octopode Conjurer) Turns: 1737, Time: 00:03:06 Health: -5/33 AC: 1 Str: 7 XL: 5 Next: 20% Magic: 1/8 EV: 12 Int: 22 God: Gold: 85 SH: 0 Dex: 16 Spells: 6/9 levels left rFire . . . d - +0 short sword rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . c - +6 ring of dexterity rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: no passive effects @: attractive A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 85 gold pieces. Inventory: Hand Weapons d - a +0 short sword (weapon) Jewellery c - a +6 ring of dexterity (worn) Scrolls b - a scroll of identify {unknown} f - a scroll of blinking {unknown} i - a scroll of noise {unknown} j - a scroll of fear {unknown} k - a scroll of teleportation {unknown} l - a scroll of enchant armour {unknown} Potions h - a potion of brilliance {unknown} Skills: + Level 1.5 Fighting - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.5 Spellcasting * Level 4.9 Conjurations * Level 2.9 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 10% 3d8 26% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History The crocodile drags you backwards! You stop channelling your searing ray. Found a quarterstaff, a leather armour and 31 gold pieces. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile (heavily wounded, 74% to hit) You focus your ray upon the crocodile. The searing ray misses the crocodile. (Press . to maintain the ray.) The crocodile bites you. * * * LOW HITPOINT WARNING * * * The crocodile drags you backwards! You stop channelling your searing ray. It was a potion of curing. You feel better. The crocodile bites you. * * * LOW HITPOINT WARNING * * * The crocodile drags you backwards! You feel better. The crocodile closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile (heavily wounded, 74% to hit) You focus your ray upon the crocodile. The searing ray misses the crocodile. (Press . to maintain the ray.) The crocodile bites you. * * * LOW HITPOINT WARNING * * * The crocodile drags you backwards! You stop channelling your searing ray. You hit the crocodile but do no damage. The crocodile is heavily wounded. The crocodile closely misses you. You hit the crocodile but do no damage. The crocodile is heavily wounded. The crocodile barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. It was a potion of attraction. You feel attractive to monsters. The crocodile bites you! You die... ####### ##$$)[$## #..$?$..# #.......# #...l...# #...@...# #.......# ##.....## ####### ###.### ##.....## #!# #...≈...## #.# ..†≈≈≈...#######.#### ∩†≈≈≈≈≈........†....# ...≈≈≈...#######.#### You could see a crocodile. Vanquished Creatures A brain worm (Sewer) An adder (D:2) A river rat (D:3) A dart slug (D:1) 3 ribbon worms (D:2) 8 endoplasms A giant cockroach (D:1) 3 hobgoblins 4 jackals (D:3) 2 quokkas 6 ball pythons 7 bats (Sewer) 5 frilled lizards 4 goblins 4 kobolds 6 rats 57 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | blade888 the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 233 | D:1 | Reached XP level 2. HP: 17/17 MP: 5/5 236 | D:1 | Learned a level 2 spell: Searing Ray 296 | D:1 | Reached skill level 1 in Alchemy 415 | D:1 | Found a faded altar of an unknown god. 862 | D:2 | Reached XP level 3. HP: 22/22 MP: 6/6 1223 | D:2 | Reached skill level 1 in Fighting 1495 | D:3 | Reached XP level 4. HP: 28/28 MP: 7/7 1551 | D:3 | Found a glowing drain. 1571 | Sewer | Entered a sewer 1658 | Sewer | Noticed a brain worm 1665 | Sewer | Killed a brain worm 1666 | Sewer | Reached XP level 5. HP: 33/33 MP: 2/8 1719 | Sewer | Noticed a crocodile 1731 | Sewer | HP: 1/33 [crocodile (6)] 1737 | Sewer | Slain by a crocodile Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_boxes_within_box, layout_loops_ring, hellmonk_ecumenical_altar_run_dry, minmay_strange_pillars, serial_park_tiny_2, roderic_roman_lattice D:2: layout_rooms D:3: minmay_recursive_quarters, layout_basic, serial_rivers, chequers_serial_rivers_small_a, chequers_serial_rivers_small_3, chequers_serial_rivers_micro_b, chequers_serial_rivers_micro_b, chequers_serial_rivers_small_3, chequers_serial_rivers_marsh, cheibrodos_sewer_entry_sluice, minmay_randomly_rotated_circles Sewer: sewer_big_baddie Skill XL: | 1 2 3 | ---------------+----------+----- Alchemy | 1 2 | 2.9 Fighting | 1 | 1.5 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.5 Conjurations | | 4.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 18 | || 18 Constrict | 11 | 5 || 16 Tentacles | 13 | 1 || 14 Short sword | 35 | 14 || 49 Cast: Magic Dart | 3 | 10 || 13 Searing Ray | 4 | 6 || 10 Use: Potion | | 4 || 4 Stab: Sleeping | 16 | 1 || 17 Armour: Skin | 16 | 13 || 29 Dodge: Dodged | 19 | 20 || 39 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1735 | 1684 | 51 | 0 | 1366 | 4 | 433.8 | Dungeon | 1569 | 1518 | 51 | 0 | 1248 | 3 | 523.0 | Sewer | 165 | 165 | 0 | 0 | 118 | 1 | 165.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 857 daAuts D:2: 576 daAuts Sewer: 165 daAuts D:3: 135 daAuts