Dungeon Crawl Stone Soup version 0.33.0-13-g761f119567 (webtiles) character file. Game seed: 1019366798497585005 14 blade888 the Conjurer (level 2, 0/20 HPs) Began as a Demonspawn Conjurer on May 16, 2025. Slain by a gnoll ... wielding a +0 spear (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:52 (597 turns). blade888 the Conjurer (Demonspawn Conjurer) Turns: 597, Time: 00:00:53 Health: 0/20 AC: 10 Str: 7 XL: 2 Next: 27% Magic: 0/5 EV: 11 Int: 18 God: Gold: 56 SH: 0 Dex: 11 Spells: 2/5 levels left rFire . . . f - staff of cold rCold + . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . d - +1 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: sanguine armoured A: sanguine armour 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 56 gold pieces. Inventory: Missiles c - 4 poisoned darts (quivered) Armour a - a +0 robe (worn) d - a +1 pair of boots (worn) Magical Staves f - a staff of cold (weapon) Jewellery g - a +6 ring of strength i - a ring of magical power Potions b - a potion of magic e - a potion of berserk rage {unknown} h - a potion of curing {unknown} Skills: + Level 0.7 Fighting - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.2 Spellcasting * Level 4.3 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations When seriously injured, your blood forms armour. (AC +6) Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (lightly wounded, 81% to hit) You focus your ray upon the gnoll. The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll hits you with a +0 spear! * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll. The gnoll is heavily wounded. The gnoll closely misses you. The searing ray hits the gnoll. The gnoll is severely wounded. The gnoll barely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The searing ray misses the gnoll. You finish channelling your searing ray. The gnoll closely misses you. Hit: f) staff of cold Press: ? - help, Dir - move target Aim: a gnoll, wielding a +0 spear (severely wounded, 63% to hit) You closely miss the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 spear. 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HP: 13/13 MP: 3/3 277 | D:1 | Gained mutation: When seriously injured, your blood forms | armour. (AC +6) [demonic ancestry] 277 | D:1 | Reached XP level 2. HP: 19/20 MP: 0/5 280 | D:1 | Learned a level 2 spell: Searing Ray 597 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_castle, layout_basic Action || total ---------------------------++------- Melee: Staff || 39 Unarmed || 3 Throw: Dart || 1 Cast: Magic Dart || 14 Searing Ray || 1 Stab: Sleeping || 1 Armour: Robe || 33 Dodge: Dodged || 35